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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Yaarel" data-source="post: 9301155" data-attributes="member: 58172"><p>Making the access to Darkvision be by means of a cantrip for certain species, means it is easier to regulate the number of species with it.</p><p></p><p></p><p>The only species who should gain Darkvision "biologically" are who?</p><p>• Dwarf (sunless, underground)</p><p>• Duergar (dwarf)</p><p>• Tiefling (creature of night, fiend)</p><p>• Dragonborn (snake infrared)</p><p>• Orc (creature of night, mythologically of underworld)</p><p>• Tabaxi (cat nightvision)</p><p>• Yuan-ti (creature of night, fiend)</p><p>• Triton (deep sea)</p><p>• Shifter (cat nightvision)</p><p>• Kobold (sunless, underground)</p><p>• Vampire (sunless, creature of knight, undead)</p><p>• Dhampir (vampire)</p><p></p><p>That is pretty much it for player species with built in Darkvision.</p><p></p><p></p><p>These species shouldnt have Darkvision but include individuals who might.</p><p>• Wood Elf (British nocturnal fairyfolk)</p><p>• Drow Elf (sunless, underground)</p><p>• Shadar-kai Elf (sunless, Shadowfell, undead-ish)</p><p>• Earth Genasi (underground)</p><p>• Water Genasi (deep sea)</p><p>• Rock Gnome (fairyfolk underground)</p><p>• Svirfneblin Deep Gnome (sunless, underground)</p><p>• Aasimar (combat darkness)</p><p>• Hexblood (nocturnal Fey)</p><p>• Goblin, Hobgoblin, Bugbear (nocturnal fairyfolk)</p><p>• Owlin (owl nightvision)</p><p>• Aarakocra (owl nightvision)</p><p></p><p>• High Elf (no reason!)</p><p>• Eladrin Elf (no reason!)</p><p>• Astral Elf (no reason!)</p><p>• Thri-kreen (no reason!)</p><p>• Simic Hybrid (no reason!)</p><p>• Plasmoid (no reason!)</p><p></p><p>In these situations, where Darkvision wouldnt or shouldnt affect the entire species, it is better for any relevant individuals to rely on a <em>Darkvision</em> cantrip.</p><p></p><p>In the case of an Elf community, a Mythal Background is a possible access to Darkvsion.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9301155, member: 58172"] Making the access to Darkvision be by means of a cantrip for certain species, means it is easier to regulate the number of species with it. The only species who should gain Darkvision "biologically" are who? • Dwarf (sunless, underground) • Duergar (dwarf) • Tiefling (creature of night, fiend) • Dragonborn (snake infrared) • Orc (creature of night, mythologically of underworld) • Tabaxi (cat nightvision) • Yuan-ti (creature of night, fiend) • Triton (deep sea) • Shifter (cat nightvision) • Kobold (sunless, underground) • Vampire (sunless, creature of knight, undead) • Dhampir (vampire) That is pretty much it for player species with built in Darkvision. These species shouldnt have Darkvision but include individuals who might. • Wood Elf (British nocturnal fairyfolk) • Drow Elf (sunless, underground) • Shadar-kai Elf (sunless, Shadowfell, undead-ish) • Earth Genasi (underground) • Water Genasi (deep sea) • Rock Gnome (fairyfolk underground) • Svirfneblin Deep Gnome (sunless, underground) • Aasimar (combat darkness) • Hexblood (nocturnal Fey) • Goblin, Hobgoblin, Bugbear (nocturnal fairyfolk) • Owlin (owl nightvision) • Aarakocra (owl nightvision) • High Elf (no reason!) • Eladrin Elf (no reason!) • Astral Elf (no reason!) • Thri-kreen (no reason!) • Simic Hybrid (no reason!) • Plasmoid (no reason!) In these situations, where Darkvision wouldnt or shouldnt affect the entire species, it is better for any relevant individuals to rely on a [I]Darkvision[/I] cantrip. In the case of an Elf community, a Mythal Background is a possible access to Darkvsion. [/QUOTE]
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