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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Yaarel" data-source="post: 9301262" data-attributes="member: 58172"><p>When making <em>Darkvision</em> a cantrip, there is a tradeoff. Yes, a Wizard or a Druid or other caster can prepare the cantrip. But there are many good cantrips and fear of missing out. When I pick cantrips there is always one or three cantrips I wish I had enough to include. Meanwhile, a player can trivially use a torch instead of wasting a cantrip. For players who care about <em>Darkvision</em>, for flavor reasons or for stealth, giving up a cantrip for it is fair.</p><p></p><p></p><p>Re exploration pillar. Adventures that rely on artificial restrictions are misguided in the first place. They lack verisimilitude. If a species genuinely features wings, why wouldnt they be able to use them during their background and at level 1? It is important to make certain concepts available from the start − as well as ensure these concepts balance well.</p><p></p><p>There is zero reason to prevent an underwater adventure at low levels. It is fun, and if everyone is a water species it happens anyway. There is no reason to gatekeep this.</p><p></p><p>Even an adventure to Sigil can be a low tier.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9301262, member: 58172"] When making [I]Darkvision[/I] a cantrip, there is a tradeoff. Yes, a Wizard or a Druid or other caster can prepare the cantrip. But there are many good cantrips and fear of missing out. When I pick cantrips there is always one or three cantrips I wish I had enough to include. Meanwhile, a player can trivially use a torch instead of wasting a cantrip. For players who care about [I]Darkvision[/I], for flavor reasons or for stealth, giving up a cantrip for it is fair. Re exploration pillar. Adventures that rely on artificial restrictions are misguided in the first place. They lack verisimilitude. If a species genuinely features wings, why wouldnt they be able to use them during their background and at level 1? It is important to make certain concepts available from the start − as well as ensure these concepts balance well. There is zero reason to prevent an underwater adventure at low levels. It is fun, and if everyone is a water species it happens anyway. There is no reason to gatekeep this. Even an adventure to Sigil can be a low tier. [/QUOTE]
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