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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Hussar" data-source="post: 9308548" data-attributes="member: 22779"><p>Just as a thought, do we really need different subspecies of Dragonborn? I mean, we kinda do now? Sorta? It's like a single chart that details out breath weapons and that's it. I mean, you could simplify that even further - make breath weapons deal force damage - just like gem dragonborn do - and then let the player flavor it however they like. </p><p></p><p>That way no player gets screwed over and all the dragonborn are balanced against each other. I mean, if you take a red Dragonborn (or any fire breathing one) then your breath weapon is going to get resisted/immuned far more often than someone with, say, cold breath. Fire and poison, I suppose, are very, very common resistances/immunities. So, why not just give everyone Force damage as a breath weapon, free up the space that that rather pointless chart takes up, and be done with it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9308548, member: 22779"] Just as a thought, do we really need different subspecies of Dragonborn? I mean, we kinda do now? Sorta? It's like a single chart that details out breath weapons and that's it. I mean, you could simplify that even further - make breath weapons deal force damage - just like gem dragonborn do - and then let the player flavor it however they like. That way no player gets screwed over and all the dragonborn are balanced against each other. I mean, if you take a red Dragonborn (or any fire breathing one) then your breath weapon is going to get resisted/immuned far more often than someone with, say, cold breath. Fire and poison, I suppose, are very, very common resistances/immunities. So, why not just give everyone Force damage as a breath weapon, free up the space that that rather pointless chart takes up, and be done with it? [/QUOTE]
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