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No Dwarf, Halfling, and Orc suborgins, lineages, and legacies
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<blockquote data-quote="Mecheon" data-source="post: 9309199" data-attributes="member: 6801776"><p>And dwarves have, for the past 50 years, been described as gruff and stoic. They do not share any of the gnome traits. They are not whimsical, they're not pranksters, they're not illusionists, they can't talk to animals. Hell, dwarves are more likely to be industrialists in a setting and probably end up in wars with gnomes as a result.</p><p></p><p>Even if magic is cultural, there's still the fact that we're talking about dwarves, which Dungeons and Dragons has stereotyped as far away from gnomes as possible for the past, oh. 50 years.</p><p></p><p>Housing architecture doesn't really have much to do with "One of these two has been stereotyped for 50 years as gruff underground dwellers who are good at fighting" and "One of these two has been stereotyped as whimsical prankster types with illusion"</p><p></p><p>Autognomes are one, but there was also another in Dragon Magazine, the Golmoids. </p><p></p><p>Dwarves and elves might have golems and other constructs sometimes, but gnomes are the ones to have accidentally managed to artificially create souls on multiple occaisons. </p><p></p><p>Yeah that's just a myth relating to myths about humans being made from clay by varying deities. Just cause Nu Wa and Enki both managed it, doesn't mean you can make someone out of clay these days.</p><p></p><p>I'm pretty sure dwarves reproduce in most settings by the old classic way, especially based on the number of Interesting tells I get on my dwarf warrior on Warcraft and a lot of comments I've seen on some Dungeon Meishi fanart.</p><p></p><p>We're talking about an RPG race that has been stereotyped a very, very specific way over 50 years</p><p></p><p>In 1E, gnomes had a flying city and fighter planes. Gnomes were not dwarves who could do magic, they were the stereotypical illutionist. They were specifically brought in to be the magic-caster small race, as very distinct from the rogues in Halflings or fighters in Dwarves.</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9309199, member: 6801776"] And dwarves have, for the past 50 years, been described as gruff and stoic. They do not share any of the gnome traits. They are not whimsical, they're not pranksters, they're not illusionists, they can't talk to animals. Hell, dwarves are more likely to be industrialists in a setting and probably end up in wars with gnomes as a result. Even if magic is cultural, there's still the fact that we're talking about dwarves, which Dungeons and Dragons has stereotyped as far away from gnomes as possible for the past, oh. 50 years. Housing architecture doesn't really have much to do with "One of these two has been stereotyped for 50 years as gruff underground dwellers who are good at fighting" and "One of these two has been stereotyped as whimsical prankster types with illusion" Autognomes are one, but there was also another in Dragon Magazine, the Golmoids. Dwarves and elves might have golems and other constructs sometimes, but gnomes are the ones to have accidentally managed to artificially create souls on multiple occaisons. Yeah that's just a myth relating to myths about humans being made from clay by varying deities. Just cause Nu Wa and Enki both managed it, doesn't mean you can make someone out of clay these days. I'm pretty sure dwarves reproduce in most settings by the old classic way, especially based on the number of Interesting tells I get on my dwarf warrior on Warcraft and a lot of comments I've seen on some Dungeon Meishi fanart. We're talking about an RPG race that has been stereotyped a very, very specific way over 50 years In 1E, gnomes had a flying city and fighter planes. Gnomes were not dwarves who could do magic, they were the stereotypical illutionist. They were specifically brought in to be the magic-caster small race, as very distinct from the rogues in Halflings or fighters in Dwarves. [/QUOTE]
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