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No Forgotten Realms Campaign Setting in development?
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<blockquote data-quote="I'm A Banana" data-source="post: 6362295" data-attributes="member: 2067"><p>I think that any 5e manifestation of a campaign setting is going to be different than what we've seen in the past. I think that's going to be true of EVERY setting they decide to release. It will be deliberate, intentional, and driven by a storyline there.</p><p></p><p>So it's not just gonna be "lets stick a map and some character options and a metaplot advancement between two covers and SPLAT that mofo!" The release of the 5e FRCS should be an event that highlights the unique and specific appeal of FR for all D&D players. Which might mean that it involves deep history, significant world events, and probably the divine meddling in the affairs of mortals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>For me, as a fan of settings, I'm really interested in seeing FR highlight the things that FR can do that no other setting can do, and in playing an FR game that is notably distinct from my other D&D games. That's going to take more than geography and history and organizations. That's not something Tyranny of Dragons really does (I think intentionally, it's not meant to be a showcase for FR, it's just meant to traipse around through words you might recognize from being exposed to FR in the past). </p><p></p><p>I also am fond of WotC advocating for using old material and having DMs who don't have all the info they need right now consulting <a href="http://www.dndclassics.com/" target="_blank">old products</a> and developing their own stuff. It's very empowering to have WotC say "there's no One True Way at the moment, here's the source material, whatever you want to do is cool by us." I think this highlights 5e's adaptability. </p><p></p><p></p><p></p><p></p><p>There's DMs doing this work right now. I whipped up <a href="http://daedaluswing.wikidot.com/faction-backgrounds" target="_blank">some planescape info</a>, one of my soon-to-be DMs, [MENTION=72670]Raunalyn[/MENTION] , has converted Dragonlance's wizards and knighthoods for use in our DL 5e campaign, and I'm sure there's folks out there already thinking about artificers and defilers in 5e who love those settings or who want to use 5e to play in them (heck, you mentioning it has made me think about how I'd do them now). 5e doesn't seem like it's too much of a fragile special snowflake of a game, you can do a lot of modding to the thing and it survives intact.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6362295, member: 2067"] I think that any 5e manifestation of a campaign setting is going to be different than what we've seen in the past. I think that's going to be true of EVERY setting they decide to release. It will be deliberate, intentional, and driven by a storyline there. So it's not just gonna be "lets stick a map and some character options and a metaplot advancement between two covers and SPLAT that mofo!" The release of the 5e FRCS should be an event that highlights the unique and specific appeal of FR for all D&D players. Which might mean that it involves deep history, significant world events, and probably the divine meddling in the affairs of mortals. ;) For me, as a fan of settings, I'm really interested in seeing FR highlight the things that FR can do that no other setting can do, and in playing an FR game that is notably distinct from my other D&D games. That's going to take more than geography and history and organizations. That's not something Tyranny of Dragons really does (I think intentionally, it's not meant to be a showcase for FR, it's just meant to traipse around through words you might recognize from being exposed to FR in the past). I also am fond of WotC advocating for using old material and having DMs who don't have all the info they need right now consulting [URL="http://www.dndclassics.com/"]old products[/URL] and developing their own stuff. It's very empowering to have WotC say "there's no One True Way at the moment, here's the source material, whatever you want to do is cool by us." I think this highlights 5e's adaptability. There's DMs doing this work right now. I whipped up [URL="http://daedaluswing.wikidot.com/faction-backgrounds"]some planescape info[/URL], one of my soon-to-be DMs, [MENTION=72670]Raunalyn[/MENTION] , has converted Dragonlance's wizards and knighthoods for use in our DL 5e campaign, and I'm sure there's folks out there already thinking about artificers and defilers in 5e who love those settings or who want to use 5e to play in them (heck, you mentioning it has made me think about how I'd do them now). 5e doesn't seem like it's too much of a fragile special snowflake of a game, you can do a lot of modding to the thing and it survives intact. [/QUOTE]
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