viscounteric
Explorer
Umbran said:Gotta be careful there, though. There's a difference between a combination that makes a good single crop, and a long-term sustainable configuration.
As an example - with those three plants all growing in one place, the soil is having nutrients removed at a high rate. Especialy since much of the energy is going into production of fruit that gets carried away from the garden. All those plants are annuals, so next year's plants won't gain from this year's growth. They'll have to start all over from scratch, eating up more nutrients. Do that for too many crop cycles, and you'll need lots of fertilizer to sustain them.
If I remember from grade school, the native americans did use some form of fertilizer. (Fish if I remember the pictures in the textbooks, but I've never read of it since).
The societal impacts have been discussed, but how does magic develop in a weaker agrarian economy? All these summoning and necromantic spells are great, but how many mages are going to be around, much less how many will actually be powerful enough to cast the necessary spells?