No love for DMG II !?!?

I'll get my copy on Saturday. I quickly browsed the threads about it, but since my purchase is imminent, I prefer to wait and read it for myself.
 

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I think it's one of the best DMG's I've read; full of great ideas I haven't used before, new options and mechanics....

...It will receive HEAVY use from me.
 

I had thread on it last week when I got a copy and got very few responses.

Well, the threads I did see (plus actually being employed again) convinced me to buy a copy (although D&Di has largely convinced me to avoid future crunch-heavy books as unnecessary). It's somewhere between Amazon.com's warehouse and my apartment at this time.
 

I've only skimmed the book, but I really enjoyed the section on monster themes. They're pretty much replacements for 3.5e templates like the fiendish template.
 


I was a little concerned when I read that some of the information is reprinted from DDI articles, but I'll withhold judgement on that until I've read through the book and see how they handled the DDI stuff. If it is a cut and paste job, then I'm going to be a little disappointed that I paid for the same article twice.(I'm already a DDI subscriber)
So far, the only thing I noticed that was a reprint (pretty much wholesale) is the section on Traps. They even have some traps from that article in there. Although,
 


DISTRACTED - Ambivalent about the use of a roleplaying mechanic. Outside of the divine characters, D&D has never really had one (going from chaotic neutral to LG doesn't actually have penalties for non-divine characters)

COMPANION characters - Sweet. Also perfect for those newbie gamers/casual gamers who want to join an existing campaign but all the options are too much. Just give them to play a companion character.

The Campaign Arc Or how to build an AP outline. Nice...


I'm honestly impressed with the amount of advice/suggestions for ALL the types of roleplayers. I like that the DMG II followed up on the types of gamers and how best to structure an adventure to waht they like.
 

DISTRACTED - Ambivalent about the use of a roleplaying mechanic. Outside of the divine characters, D&D has never really had one (going from chaotic neutral to LG doesn't actually have penalties for non-divine characters)
It's been a long time since I referenced this, so I could be wrong. However, I recall that the rule in AD&D was that you lost a level every time you changed alignment by a single step.
 


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