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No Macs? Holy crap did WotC do the math wrong!
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<blockquote data-quote="SteveC" data-source="post: 3771789" data-attributes="member: 9053"><p>I have to call shenanigans on your statistics. If 10% (or any percentage) of the market uses a Mac, that has no bearing on how many gamers, who play D&D, and are interested in the Online tabletop use Macs. Simple statistics like you're using have little if any bearing on software development like WotC is doing.</p><p></p><p>I manage a website for a non-profit organization, and our webmaster gives me statistics on the browser and OS of most people who visit us (I say most, because it is possible to use security to mask this). I am sure WotC has many of the same tools (better ones, actually) so they have an idea of the kind of people who visit their site now. Based on that, .8% of the people who visit our site use a Mac. If I were developing software for our group (which is unlikely, but possible) I would design for the PC, because that's who my customers are. </p><p></p><p>Beyond the simple numbers I have, WotC actually has the ability to do market research on who uses what platform and plays D&D. I would say that they have a pretty decent handle on their market as a result: far better than any other gaming company.</p><p></p><p>Based on the numbers, they've made a decision. There is no snubbing of Mac users, it's rather an issue of numbers, money and priority. If you're a Mac user, you should already know about the tools out there to allow you to run PC software. Heck your Mac may have the same video card in it as the PC I'm writing this on right now.</p><p></p><p>I don't want to sound cruel or anything, heck, I was an Amiga user for many years, and appreciate how annoying the second tier status can be. At the same time, no one made you buy a Mac...that was a decision you and others made for yourselves. For all of the great things about the Mac, the problem is software in certain areas, especially in game terms. It's not WotC's fault, it's not the gaming industry's fault...it's an issue of size and numbers, and that's it. If I were working in video editing, complaining that I couldn't get software on the level of <strong>Final Cut Pro</strong> for my PC would be much the same thing.</p><p></p><p>So I would not hold my breath waiting for a port over to the Mac, unless there are some far more significant numbers involved.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3771789, member: 9053"] I have to call shenanigans on your statistics. If 10% (or any percentage) of the market uses a Mac, that has no bearing on how many gamers, who play D&D, and are interested in the Online tabletop use Macs. Simple statistics like you're using have little if any bearing on software development like WotC is doing. I manage a website for a non-profit organization, and our webmaster gives me statistics on the browser and OS of most people who visit us (I say most, because it is possible to use security to mask this). I am sure WotC has many of the same tools (better ones, actually) so they have an idea of the kind of people who visit their site now. Based on that, .8% of the people who visit our site use a Mac. If I were developing software for our group (which is unlikely, but possible) I would design for the PC, because that's who my customers are. Beyond the simple numbers I have, WotC actually has the ability to do market research on who uses what platform and plays D&D. I would say that they have a pretty decent handle on their market as a result: far better than any other gaming company. Based on the numbers, they've made a decision. There is no snubbing of Mac users, it's rather an issue of numbers, money and priority. If you're a Mac user, you should already know about the tools out there to allow you to run PC software. Heck your Mac may have the same video card in it as the PC I'm writing this on right now. I don't want to sound cruel or anything, heck, I was an Amiga user for many years, and appreciate how annoying the second tier status can be. At the same time, no one made you buy a Mac...that was a decision you and others made for yourselves. For all of the great things about the Mac, the problem is software in certain areas, especially in game terms. It's not WotC's fault, it's not the gaming industry's fault...it's an issue of size and numbers, and that's it. If I were working in video editing, complaining that I couldn't get software on the level of [B]Final Cut Pro[/B] for my PC would be much the same thing. So I would not hold my breath waiting for a port over to the Mac, unless there are some far more significant numbers involved. --Steve [/QUOTE]
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No Macs? Holy crap did WotC do the math wrong!
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