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No Macs? Holy crap did WotC do the math wrong!
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<blockquote data-quote="CharlesRyan" data-source="post: 3780798" data-attributes="member: 5265"><p>Many of the posts on this thread have alluded to the technical challenges of a cross-platform launch. I have no technical insight, so I won't debate that issue at length. I'll just make this point: World of Warcraft launched with both a PC and Mac client. To my knowledge, and based on the success of the game, I don't think it was "dumbed down" or extra buggy because they did that. So it can be done, if there's a will.</p><p></p><p>Furthermore, while I doubt that multi-platform compatibililty is the central key to WoW's success, it is a competitive advantage over other fantasy IPs. If I was WotC, I'd be very concerned about granting my key competitors in the fantasy play mindspace <em>any</em> competitive advantage.</p><p></p><p>Finally, just to throw some random fuel on the fire, some people have mentioned that companies often develop for PC only because frankly that's all they know; everyone within the walls uses a PC, so they simply aren't thinking about Macs. I suspect that's often true, but, ironically, WotC is a very Mac-friendly company. The large art, graphic design, and layout departments are dominated by Macs, but Macs are also common in R&D and even the business side of things (and, of course, the IT department that supports all these machines). So it's not blindness to the Mac that led WotC in this direction.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 3780798, member: 5265"] Many of the posts on this thread have alluded to the technical challenges of a cross-platform launch. I have no technical insight, so I won't debate that issue at length. I'll just make this point: World of Warcraft launched with both a PC and Mac client. To my knowledge, and based on the success of the game, I don't think it was "dumbed down" or extra buggy because they did that. So it can be done, if there's a will. Furthermore, while I doubt that multi-platform compatibililty is the central key to WoW's success, it is a competitive advantage over other fantasy IPs. If I was WotC, I'd be very concerned about granting my key competitors in the fantasy play mindspace [i]any[/i] competitive advantage. Finally, just to throw some random fuel on the fire, some people have mentioned that companies often develop for PC only because frankly that's all they know; everyone within the walls uses a PC, so they simply aren't thinking about Macs. I suspect that's often true, but, ironically, WotC is a very Mac-friendly company. The large art, graphic design, and layout departments are dominated by Macs, but Macs are also common in R&D and even the business side of things (and, of course, the IT department that supports all these machines). So it's not blindness to the Mac that led WotC in this direction. [/QUOTE]
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No Macs? Holy crap did WotC do the math wrong!
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