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No Macs? Holy crap did WotC do the math wrong!
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<blockquote data-quote="Hussar" data-source="post: 3798020" data-attributes="member: 22779"><p>I agree that Mac versions should have been included. I would guess that the expense of including Mac support simply didn't outweigh the possible gains. Not having any access to marketing numbers, I wouldn't know either way.</p><p></p><p>But, while the basic unit is the group, your assumption there is that existing groups are the target market. I disagree with that. Existing groups already do not take advantage of what's out there, so, I find it difficult to think that they are suddenly going to take advantage of this. Despite what some are saying, programs like MapTool, OpenRPG, and Fantasy Grounds are not difficult to install or maintain. And, in the case of OpenRPG, come linked to the Hypertext SRD meaning that it already does a lot of the rules lookup for you. Minis are created by yourself, so, they look EXACTLY like what you want them to look.</p><p></p><p>Sorry, digressing.</p><p></p><p>I look at it this way. The RPGA has 100 000 members. If they can take 10% of that and turn them on to the VTT, they win. That's 10 000 users, nearly 2000 groups. That's 10 (ish) games starting every hour of every day, seven days a week. That's a HUGE draw for other gamers.</p><p></p><p>IME with OpenRPG, I can post on the OpenRPG forums for a new game and within 10 days have 6 new players ready to go. And that's with the miniscule numbers that OpenRPG attracts. With the kinds of numbers WOTC can bring, you will be able to start a new game, or join and existing game any time of the day. That's where the VTT will be a success.</p><p></p><p>Does it suck for Mac users that can't cross platform? Yup. It does. And I hope that support is coming soon. But, really, the small numbers, even only 10% of possible users by your numbers, isn't enough to make it worth it out of the gate.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3798020, member: 22779"] I agree that Mac versions should have been included. I would guess that the expense of including Mac support simply didn't outweigh the possible gains. Not having any access to marketing numbers, I wouldn't know either way. But, while the basic unit is the group, your assumption there is that existing groups are the target market. I disagree with that. Existing groups already do not take advantage of what's out there, so, I find it difficult to think that they are suddenly going to take advantage of this. Despite what some are saying, programs like MapTool, OpenRPG, and Fantasy Grounds are not difficult to install or maintain. And, in the case of OpenRPG, come linked to the Hypertext SRD meaning that it already does a lot of the rules lookup for you. Minis are created by yourself, so, they look EXACTLY like what you want them to look. Sorry, digressing. I look at it this way. The RPGA has 100 000 members. If they can take 10% of that and turn them on to the VTT, they win. That's 10 000 users, nearly 2000 groups. That's 10 (ish) games starting every hour of every day, seven days a week. That's a HUGE draw for other gamers. IME with OpenRPG, I can post on the OpenRPG forums for a new game and within 10 days have 6 new players ready to go. And that's with the miniscule numbers that OpenRPG attracts. With the kinds of numbers WOTC can bring, you will be able to start a new game, or join and existing game any time of the day. That's where the VTT will be a success. Does it suck for Mac users that can't cross platform? Yup. It does. And I hope that support is coming soon. But, really, the small numbers, even only 10% of possible users by your numbers, isn't enough to make it worth it out of the gate. [/QUOTE]
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No Macs? Holy crap did WotC do the math wrong!
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