CmdrSam
First Post
Can you guys tell me if this will be terribly imbalancing, because I don't have a feel for it:
There are effectively no magic items in the setting. Only the gods can create magic items, and they are destroyed when the god is. Currently all the gods are dead; I expect the players will realize that they are the reincarnations of gods around level 6-8. (They're starting around 3 or so) (These aren't the omnipotent gods one might expect from the cultural tradition of Judeo-Christianity; more the Greek kind of god that is powerful, but can be defeated or killed by a sufficiently powerful and determined opponent. Humanity killed all the gods 100 years ago.) At that point, they'll be allowed to make one of their items magic, but no more than one. That item's power can grow as they level (how powerful will it be, and how much will it grow? Dunno)
There are 8 swords that exist somewhere in the setting that I basically stole lock, stock, and barrel from Saberhagen's Book of Swords that are going to be about +3 and have some interesting powers, but these may not even show up in the campaign for a long time.
Normally, I expect you would be worried that without magic items, they'd have a very hard time fighting monsters. However, there aren't really any monsters -- only humans and possibly the elves and dwarves. So their enemies won't be any better equipped than the PCs are.
Oh, and also there's no coming back from the dead. I find it totally screws up any logic in the setting, as well as any sense of drama.
So, how well is this all going to balance out? Am I screwing over a class or two without realizing it? Should I send them challenges a CR or two lower than I normally would? I don't have a lot of experience (read: I read through the PHB and DMG) and I'm asking your expert opinions...
--Sam L-L
There are effectively no magic items in the setting. Only the gods can create magic items, and they are destroyed when the god is. Currently all the gods are dead; I expect the players will realize that they are the reincarnations of gods around level 6-8. (They're starting around 3 or so) (These aren't the omnipotent gods one might expect from the cultural tradition of Judeo-Christianity; more the Greek kind of god that is powerful, but can be defeated or killed by a sufficiently powerful and determined opponent. Humanity killed all the gods 100 years ago.) At that point, they'll be allowed to make one of their items magic, but no more than one. That item's power can grow as they level (how powerful will it be, and how much will it grow? Dunno)
There are 8 swords that exist somewhere in the setting that I basically stole lock, stock, and barrel from Saberhagen's Book of Swords that are going to be about +3 and have some interesting powers, but these may not even show up in the campaign for a long time.
Normally, I expect you would be worried that without magic items, they'd have a very hard time fighting monsters. However, there aren't really any monsters -- only humans and possibly the elves and dwarves. So their enemies won't be any better equipped than the PCs are.
Oh, and also there's no coming back from the dead. I find it totally screws up any logic in the setting, as well as any sense of drama.
So, how well is this all going to balance out? Am I screwing over a class or two without realizing it? Should I send them challenges a CR or two lower than I normally would? I don't have a lot of experience (read: I read through the PHB and DMG) and I'm asking your expert opinions...
--Sam L-L