Jemal
Adventurer
moritheil said:Hmm, do we need the transport? I don't know how you match up against constructs; do you need the power boost?
Well, my character likes being able to get places quick, and while all the teleportation spells I have are handy, you need to KNOW where you're going first, or have been there. Shadow Walk significantly increases overland movement (It's ~4X faster than my flight), but you don't know exactly where you're coming out. You might end up slightly off target.
As for Disintegrate, I'm pretty sure my +22 Ranged Touch Attack can hit most things(And if not, I've got True Strike/Moment of Presience/Arcane Bost), but my DC would only be 26 fort for 5d6. Failure means 40d6. I don't like the massive difference in damage potential, I'm the kinda guy who prefers a more gauranteed avg than the possibility of a lot or the possibility of practically nothing (Same reason I hate save or die spells).
Anybody else think of good 6th lvl spells I could use?