No Man's Land (Recruitment Closed... Sort of)

moritheil said:
Hmm, do we need the transport? I don't know how you match up against constructs; do you need the power boost?

Well, my character likes being able to get places quick, and while all the teleportation spells I have are handy, you need to KNOW where you're going first, or have been there. Shadow Walk significantly increases overland movement (It's ~4X faster than my flight), but you don't know exactly where you're coming out. You might end up slightly off target.

As for Disintegrate, I'm pretty sure my +22 Ranged Touch Attack can hit most things(And if not, I've got True Strike/Moment of Presience/Arcane Bost), but my DC would only be 26 fort for 5d6. Failure means 40d6. I don't like the massive difference in damage potential, I'm the kinda guy who prefers a more gauranteed avg than the possibility of a lot or the possibility of practically nothing (Same reason I hate save or die spells).

Anybody else think of good 6th lvl spells I could use?
 

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OK, so I looked through the books I have with me for 6th lvl spells. didn't find any, but I did find 3 lower level ones I want...
Greater Mighty Wallop (3rd lvl, RoDragon)... For 1hr/lvl, it increases my weapon damage to collosal size. (Goodbye bracers, goodbye Sizing weapon, hello money + extra damage).
Wings of Flurry (4th lvl, RoDragon)... 1d6/caster level force damage to everyone within 30' of me. (No damage cap). +1 caster lvl if dragonblooded, so 22d6 force damage 30' radius. Reflex half.
Entangling Staff(4th lvl, C.Adv)... Wow. Whenever you make a successful mellee attack with the enchanted staff, you deal normal damage AND get a free grapple check (At +8). If you succeed you deal an extra 2d6 and have 2 options : A) Immediately release. B) Maintain hold and deal same damage next round. If you release, the target is considered 'entangled' until the spell runs out (No save no sr), and you can attack other targets with no penalty.
I'm a staffwielder, and my grapple check is allready +37, this spell makes it +45. Hello +2d6 damage/attack.

So now I've got to finish my spell list before we get into a combat. I'll probably end up dropping my open 6th lvl spell for one of these. Maybe I can get another one of them too...
 


Rathan said:
like you needed to be MORE badass my friend.. LOL.... I commend you on twinking the twinked LOL :p

It's a never-ending quest! :p

Jemal - I'm personally a fan of 6th level spells one can cast outside of combat. Contingency, Geas, and Guards and Wards are all fun, though the last is probably not worth getting because we'll be moving around a lot (and it sounds like Whin has been moving around a lot for all his life.)

Wings of Flurry is really good, but you have to watch out or you'll wipe out your allies. I found that to be a problem in the past.

Of course, you could always take disintegrate and just keep one in memory to deal with high-level undead.
 

moritheil said:
It's a never-ending quest! :p

Jemal - I'm personally a fan of 6th level spells one can cast outside of combat. Contingency, Geas, and Guards and Wards are all fun, though the last is probably not worth getting because we'll be moving around a lot (and it sounds like Whin has been moving around a lot for all his life.)

Hey, I'm not THAT twinked.... Obsidian would kill me in 2 rounds in melee combat, unless I resort to my 'high end' tactics which are costly and I haven't revealed yet. In which case it's 'mutually assured destruction'.
And I can't cast 9th lvl spells like some of you. Whin's all about balancing the best of both worlds, but not BEING the best of either.
(The AC is what makes him look so powerful, and keep in mind that 20 points of my AC is from 2 spells which can be dispelled/Disjoined, which would drop me to under 40 AC.)

Of course, you could always take disintegrate and just keep one in memory to deal with high-level undead.
True, Disintegrate>Undead.

I'm not entirely sure what I'll do yet, but i gotta decide quickly...

By tonight, then.
 

Jemal said:
Also, I think Obsidian is the one character I've seen so far that Whin has cause to fear.

It's pretty funny that our meleers are the scary ones and our casters are all strictly second-tier. That defies high-level DnD stereotypes. ;)

I was going to post up a question about wild shape, but I note that the DM said to Shayuri that going by old wildshape rules was OK. Less headache for me!
 

Very very true. A *decent* (not twinked but decent) high level caster can and will easily put down Obsidian. He is not well designed to take on casters. He is a nitched melee build designed to take on multiple other like melee targets. His only defense against casters is that he is immune to almost everything accept straight damage and his regeneration ring, which allows him to be "re-born" after the caster leaves.

To truely shine, an Artificier is needed. Then his limites are endless. :] :]

-Blood
 

True; depending on the circumstances and the rolls almost anyone could plausibly take out anyone else. So much depends on circumstance.

As a side note, the main problem I have playing druids is that they are divine casters without divine metamagic. So rather than optimize for combat glory, I decided early on that I was just going to fill holes in party composition (diviner and summoner, as it turns out.) Ichiru may not be very imposing now, but I anticipate that epic magic could change that. :p
 

I do not know, Druids can offer some amazing party buffs. Obsidian would deffinately like the insane bonus to natural armor that they can give. ;)

-Blood
 

moritheil said:
As a side note, the main problem I have playing druids is that they are divine casters without divine metamagic.

Same with Archivist. I seriously considered taking a level or two of Death Delver just for some turning, but I couldn't bring myself to interrupt my caster level progression. I'll probably come to regret that.

The Archivist's spell selection is amazing - there are frankly a few too many choices. And I'm afraid I didn't quite that the time with it I should have. Time will tell, I suppose. But finding additional non-clerical and domain scrolls in game can be a pain, so I hope I did alright.
 

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