Insight
Adventurer
Jemal said:[sblock=Insight] - Sure, anything in particular you're looking for, or just general ideas?[/sblock]
[sblock=Jemal]Not sure. This is what I'm looking at right now. Without posting the entire thing: Human Evolved (x2) Ghost Cleric 10, Paladin 2, Monk 1. I'm worried that a Cleric 10 is gonna kind of suck. I'm picking up Practiced Spellcaster, so I'd be Caster Level 13, but I'd be stuck at level 5 spells.
The reason I picked up Monk and Paladin was for the AC (Monk) and the saves (Paladin). I have a Monk's Belt, so I may not need the level in Monk. It doesn't appear to be giving me any benefit other than flurry of blows, stunning fist, and improved unarmed strike, all of which suck at this level anyway.
My AC sucks: 49/36 touch/46 ff. My saves are OK: +31/+27/+36. I won't be able to hit anyone with a BAB of +8, though, so I'd be pretty useless offensively.
Do you think it's worth it at this point to keep trying to develop this guy? I'm not sure what else to do with him.[/sblock]