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No Man's Land (Recruitment Closed... Sort of)

moritheil said:
[sblock]Extra turn attempts cost under 2,000 gp each. Blow 50k gp on Turn attempts and you can metamagic with impunity. The cohort is not a bad idea, though.[/sblock]

[sblock=moritheil]I'm not familiar with buying turn attempts. How is this accomplished?[/sblock]
 

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Boat 10 - The Love Boat

So we have a monk, a healer, and a ranger? on the boat of love.

Sounds good. For my boat mates, please see Isaac at the bar for your complimentary Mai Tai and put on your lei, as we're about to leave port.

My character sheet is on page 1, the 2nd post in the thread. I'm not fully finished optimizing him yet, as it seems that my AC and saves are not up to snuff, and may jumble some equipment around.

But with a land speed of 90' with spring attack, etc, etc, I plan on doing run by attacks and to be all over the field of battle.
 

Boat #7, we kill people. We kill them, good.

Though...putting a CG Demon/Fiend-hunting Warblade with a CE Fiendish Troll Half-Dragon seems a little...hmm....the phrase buddy cop movie comes to mind. :)
 
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Boat 3: "Where my people at?" :p

Necro_Kinder said:
Does the x4 price for barding only count for the actual armor? Or does it effect magic enhancements as well?

I usually see that ruled as just the initial armor cost.

[sblock=Insight]Nightsticks. Something like 7500 gp for +4 turn attempts.[/sblock]
 

s@squ@tch said:
So we have a monk, a healer, and a ranger? on the boat of love.

Sounds good. For my boat mates, please see Isaac at the bar for your complimentary Mai Tai and put on your lei, as we're about to leave port.

My character sheet is on page 1, the 2nd post in the thread. I'm not fully finished optimizing him yet, as it seems that my AC and saves are not up to snuff, and may jumble some equipment around.

But with a land speed of 90' with spring attack, etc, etc, I plan on doing run by attacks and to be all over the field of battle.

Nastasia doesn't drink, and eschews worldly possessions such as leis, but she will be happy to visit with you.

My character sheet is on page 2, but still needs a lot of work.
 


OK, think I'm done

[sblock=Paladin of Bahamut]
Name: Munthrek Ux Darastrix Thurirl
Class: Paladin
Race: Dragonborn (human)
Alignment: LG
Age: 25
Weight: 280 Lbs
Height: 6’
Size: Medium
Gender: Male
Deity: Bahamut
Level: 20
HP: 20d10 (96) + 140 = 236
(http://invisiblecastle.com/rolldice...astrix+Thurirl&r=1&d=19d10&n=&a=Roll+the+dice)
Experience: 200,000 / 210,000

Abilities
STR 24 (+7) (16 Base, +6 Belt, +2 Manual)
DEX 12 (+1) (14 Base, -2 Race)
CON 25 (+7) (15 Base, +2 Race, +6 Amulet, +2 Ioun Stone)
INT 15 (+2) (+) (15 base)
WIS 10 (+0) (8 Base, +2 Tome)
CHA 26 (+8) (16 base, +5 Tome, +5 Lvl)


Statistics
AC 41 (10 Base, 13 Armor, 7 Shield, 5 Natural, 5 Deflection, 1 Dex) (+2 Vs Dragon)
FORT +26 (12 base, +6 Con, +8 Cha)
REF +15 (6 Base, +1 Dex, +8 Cha)
WILL +14 (6 Base, +8 Cha)

INIT +1
BAB +20/+15/+10/+5
Speed: 20 Ft

Melee
+29 Keen Holy Long Sword +2 (1d8+9, 17-20 x2, +2d6 Vs. Evil)
+29 Flaming Burst Implaing Lance +2 (1d8+9, x3, +1d6 Fire, +2d10 Fire on crit, x3 damage while charging, counts as touch attack 3/day)

DR 5/Magic
Light Fortification 25% Crit Failure

Feats
Power Attack (1)
Mounted Combat (3)
Ride-by-Attack (6)
Spirited Charge (9)
Dragon Steed (12) (Draconomicon)
Divine Might (15) (Complete Warrior)
Divine Shield (18) (Complete Warrior)



Racial Features
Heart Aspect (Breath Weapon 10d6, REF 27, every 1d4 rounds)
Immune to Frightful Presence
+2 Dodge AC Vs Dragons


Class Features
Aura of Good, Detect Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead 11/Day, Special Mount, Remove Disease 5/week, Smite Evil 5/Day



Skills (2+Int) x 4 + (2+Int) x 19 = 92
Ride +21 (23 Ranks, +1 Dex, -3 Armor)
Concentration +23 (16 Ranks, +7 Con)
Diplomacy +23 (15 Ranks, +8 Cha)
Heal +23 (+23 Ranks, +0 Wis)
Knowledge (Religion) +17 (15 ranks, +2 Int)


Languages
Common
Celestial
Ignan
Draconic


Spells Prepared
1st: Bless, Divine Favor, Protection from Evil, Cure Light Wounds (2)
2nd: Bull’s Strength (2), Eagle’s Splendor, Resist Energy, Delay Poison
3rd: Cure Moderate Wounds (2), Heal Mount (2), Prayer
4th: Break Enchantment, Cure Serious Wounds (2), Restoration, Death Ward


Stuff
31,860 GP, 49 Lbs.

+2 Keen Holy Long Sword (50,315 GP, 4 Lbs)
+2 Flaming Burst Impaling Lance (50,310 GP, 10 Lbs)
Tome Cha+5 (read) (137,750 GP, -)
Tome Wis +2 (read) (55,000 GP, -)
Manual STR +2 (read) (55,000 GP, -)
Amulet of Natural Armor (+5) and Health (+6) (86,000 GP, -)
Ring of Feather Falling and Protection +5 (52,200 GP, -)
Belt of Giant’s Strength +6 (36,000 GP, -)
Ioun Stone (+2 Con) (8,000 GP, -)
+5 Light Fortification Heavy Darkwood Shield (36,427 GP, 5 Lbs)
+5 Mithral Full Plate of Invulnerability (76,150 GP, 25 Lbs)
(See also mount)

Handy Haversack (2000 GP, 5 Lbs.)
Holy Symbol of Bahamut (1 GP, -)
Ever Burning Torch (110 GP, 1 Lb.)
Flint and Steel (1 GP, -)
Waterskin (1 GP, 4 Lbs.)
Silk rope (50ft) (10 GP, 5 Lbs.)
10 Trail Rations (5 GP, 10 Lbs.)


Light Load= 233 lbs.
Medium Load= 234-466 lbs.
Heavy Load= 467-700 lbs.
Lift off ground= 1,400 Lbs.
Push / Drag= 3,500 Lbs.
[/sblock]


[sblock=And his Young Gold Dragon Mount]
Tekumo, Young Gold Dragon

Large Dragon (fire)
Alignment: LG
Age: 16
Weight: 2,500 Lbs
Width: 5 ft
Height: 7 ft
Length: 31 ft
Wingspan: 18 ft/40 ft
Size: Large
Gender: Male
HP: 16d12+42= 145/145

Abilities
STR 26 (+8)
DEX 10 (+0)
CON 17 (+3)
INT 16 (+3)
WIS 17 (+3)
CHA 16 (+3)

Statistics
AC 33 (+14 Natural, +10 Armor,-1 Size)
FORT +12
REF +9
WILL +12

INIT +0
BAB / Grapple +14/+25
Speed: 60 ft, Swim 60ft, Fly 200 ft(poor)
Space/Reach= 10ft/5ft

Melee
+21 Bite (2d6+8, x2)
+21 (2) Claws (2d6+4, x2)
+21 (2) Wings (1d6+4, x2)
+21 Tail (1d8+11, x2)

Cold Resistance 20

Skills
Bluff +7
Concentration +17
Heal +19
Hide -4 (-1 armor)
Intimidate +15
Jump +26 (-1 armor)
Knowledge (Nobility and Royalty) +11
Knowledge (religion) +11
Listen +17
Search +17
Sense Motive +16
Spot +17
Swim +23 (-2 armor)

Feats
Fly-by-attack, Hover, Muliattack, Improved Multiattack, Improved natural attack (Claw)

Racial Features
Breath Weapon (Cone of Fire (6d10, Ref DC 20 halves) or Cone of Weakening gas (3 Str damage, Fort DC 20 negates)
Alternate form, Immunity to Fire, Magic Sleep Effects, and Paralysis, Vulnerability to Cold, Water Breathing, Bilndsense 60ft, Darkvision 120ft, Low Light Vision

Spells (15% failure in armor) (as 1st lvl Sorcerer)
0th: Light, Daze, Detect Magic, Read Magic (5/day)
1st: Mage Armor, Magic Missile (4/day)

Stuff
+5 Mithral Breastplate of Improved Cold Resistance (83,800 GP, 30 Lbs)
Exotic (Military) Saddle (60 GP, 40 lb.)



Light Load= 532 lbs.
Medium Load= 533-1,066 lbs.
Heavy Load= 1,067-1,600 lbs.
Push / Drag= 8,000
[/sblock]

Boat 6, eh? Only me and Shayuri? How'd we fit a Dragon on a boat?
 


Bloodweaver1 said:
Darimaus,
Just curious on your pre-character-generation-item-creation rules effect an Artificer build? In particular the cost of creating magical items pre hand. I am thinking of putting together a Blast-ficer/Buff-ificer to help the large party with item creation and crowd control.

-Blood

I'm not quite sure what your asking, so I'll just go over my position on crafting. There is absolutely no precrafted gear. If you want to make some stuff, you are going to have to do it in game play.
 

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