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No Man's Land (Recruitment Closed... Sort of)

Rogue's Gallery is up. I'll just go over the details posted in it again.

Boat to No Man's Land

Alrighty guys, you can start posting finished works here. Remember, Fridays the cutoff date. When you post your characters, try and include a little background, what you did prior to getting on the boat and what your characters are doing while on the boats. Your not quite sure how long the trip is going to take.
 

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Still in process

Probably not quite ready for the RG:

Morrigan d'Coineascar;
human archivist 11 / nightcloak 7 / divine oracle 2;
[SBLOCK=Character Sheet]Morrigan d'Coineascar;

human archivist 11 / nightcloak 7 / divine oracle 2;
medium humaniod (human);
Alignment NE, Patron Vecna (oracle),
Init +2; Senses Listen +10, Spot +10, darkvision 60';
Languages: Common, Abyssal, Celestial, Draconic, Infernal
----------------------------
AC 35, flatfooted 33, touch 17;
HP ?? (HD 13d6+7d8+80)
Fort +31, Ref +24, Will +42;
----------------------------
Speed 20' (30' w/lonstrider);
Melee +1 spear of deadly precision +11/+6/+1 (1d8/20/x3) (+2d6 sneak attack);
Ranged +1 spear of deadly precision +14/+9/+4 (1d8/20/x3, 20 ft) (+2d6 sneak attack);
Base Atk +11, Grapple +10;
Atk Options dread secret, true lies;
Archivist spells prepared (CL 20)
0-- 4
1-- 8+1
2-- 8+1
3-- 7+1
4-- 7+1
5-- 7+1
6-- 7+1
7-- 6+1
8-- 6+1
9-- 6+1
----------------------------
Abilities: Str 9, Dex 15, Con 18, Int 30, Wis 30, Cha 22.
Class Abilities: dark knowledge 6/day (tactics [+1 or more to attack rolls], puissace [+1 or more to saving throws], foe [+1d6 or more to weapon damage], dread secret [daze or stun 1 opponent]), lore mastery (+2 to decipher script & know(arcana & dungeoneering)), still mind (+2 on saving throws vs enchantment), might of darkness (+2 CL on spells with darkness descriptor), eyes of night (eyes are totally black, 60' darkvision, can see 10' through magical darkness, cannot be blinded by magical effects), shadow talk (whisper to other worshipers of Vecna within 500'), true lies (1/day can modify a creature's memory as bard spell modify memory DC 26), grace of the dark (add intelligence bonus to all saving throws), scry bonus (+1 sacred bonus to the DC of all divination (scrying) spells), trap sense (+1 to reflex and AC vs traps), prescient sense (on a successful reflex save vs an attack which would normally deal 1/2 damage on a successful save, take no damage);
XP: 200,000
Feats: draconic archivist, heighten spell, iron will, mother cyst, quicken spell, scribe scroll, skill focus (religion), spell focus (necromancy), twin spell, undead leadership;
Skills: bluff +22, concentration +26, decipher script +13, diplomacy +29, hide +3, knowledge (arcana) +35, knowledge (arch & eng) +11, knowledge (dungeoneering) +26, knowledge (geography) +11, knowledge (history) +11, knowledge (local) +11, knowledge (nature) +11, knowledge (nobility) +11, knowledge (psionics) +11, knowledge (religion) +36, knowledge (the planes) +32, move silently +1, perform (wind instruments) +10, sense motive +17, spellcraft +35;
Possessions: glammered ghost touch death ward mithral full plate of light fortification, amulet of health +6 / wisdom +6 / natural armor +5, gloves of dexterity +4 / storing (x2), headband of intellect +6, vest of resistance +5 / charisma +6, ring of protection +5, +1 pear of deadly precision, handy haversack, gp;
Encumbrance: 30 lbs; Load: Light (30 lbs)

----------------------------

Appearance

Personality

History
[/SBLOCK][SBLOCK=Details]AC 35 (10 + 13 armor + 2 dex + 5 deflection + 5 natural armor;
HP ?? (6 + 12d6 + 7d8 + 80);
Fort +31 (12 base + 4 constitution + 5 resistance + 10 int),
Ref +24 (5 base + 4 dexterity + 5 resistance + 10 int),
Will +42 (15 base + 10 will + 5 resistance + 10 int + 2 feat);
Str 09 (09 base),
Dex 15 (11 base + 4 enhancment),
Con 18 (12 base + 6 enhancement),
Int 30 (18 base + 2 levels + 4 inherent + 6 enhancement),
Wis 30 (17 base + 3 levels + 4 inherent + 6 enhancement),
Cha 22 (16 base + 6 enhancement);
feats
Code:
1  archivist	mother cyst, skill focus (religion), bonus: scribe scroll
2  archivist
3  archivist	spell focus (necromancy)
4  archivist
5  archivist
6  archivist	iron will	
7  archivist
8  archivist
9  archivist	heighten spell
10 archivist	bonus (quicken spell)
11 archivist
12 nightcloak	draconic archivist
13 nightcloak
14 nightcloak          
15 nightcloak	undead leadership        
16 nightcloak
17 nightcloak
18 nightcloak	twin spell
19 divine oracle
20 divine oracle
skills
bluff +22 (16 ranks + 6 cha),
concentration +26 (22 ranks + 4 con),
decipher script +13 (1 rank + 10 int + 2 lore mastery),
diplomacy +29 (19 ranks + 6 cha + 2 bluff + 2 sense motive),
hide +3 (4 ranks + 2 dex - 3 ACP),
knowledge (arcana) +35 (23 ranks + 10 int + 2 lore master),
knowledge (arch & eng) +11 (1 rank + 10 int),
knowledge (dungeoneering) +26 (14 ranks + 10 int + 2 lore master),
knowledge (geography) +11 (1 rank + 10 int),
knowledge (history) +11 (1 rank + 10 int),
knowledge (local) +11 (1 rank + 10 int),
knowledge (nature) +11 (1 rank + 10 int),
knowledge (nobility) +11 (1 rank + 10 int),
knowledge (psionics) +11 (1 rank + 10 int),
knowledge (religion) +36 (23 ranks + 10 int + 3 skill focus),
knowledge (the planes) +32 (22 rank + 10 int),
move silently +1 (2 ranks + 2 dex - 3 ACP)
perform (wind instruments) +10 (4 ranks + 6 cha)
sense motive +17 (7 ranks + 10 wis)
spellcraft +35 (23 ranks + 10 int + 2 know(arcana))
;
possessions
tomes (int +4, wis + 4) 220,000 gp
amulet of health +6 / wisdom +6 / natural armor +5 158,000 gp
gloves of dexterity +4 / storing (x2) 46,000 gp
headband of intellect +6 36,000
vest of resistance +5 / charisma +6 73,500 gp
handy haversack 2,000 gp
glammered ghost touch light fortification death ward mithral full plate +5 113,200 gp
ring of protection +5 50,000 gp
+1 spear of deadly precision 18,301 gp[/SBLOCK]
[SBLOCK=Cohort]Tiabhse;
human gravetouched ghoul ninja 4 / fighter 2 / dread commando 5 / assassin 3 / shadowdancer 1;[SBLOCK=Character Sheet]
undead (augmented);
Alignment NE, Deity Vecna,
Init +15; Senses Listen +20, Spot +13, darkvision 60';
Languages: Common, Abyssal, Infernal;
----------------------------
AC 34, flatfooted 34, touch 26;
HP ?? (HD 7d6+6d8+2d10+15)
Fort 11, Ref +24, Will +13;
----------------------------
Speed 30';
Melee bite +20/+15/+10 (1d6/20/x2) and 2 claws +19/+14/+9 (1d4/20/x2);
Base Atk +12, Grapple +20;
Atk Options sneak attack +2d6, sudden strike +5d6, ghost step, ghoul fever (FortNeg, DC 20), paralysis (FortNeg, DC 26);
----------------------------
Abilities: Str 26, Dex 22, Con --, Int 16, Wis 20, Cha 16.
Class Abilities: AC bonus (wisdom), ki power (+2 to will saves while ki pool isn't empty, 7/day ghost step), sudden strike +5d6, ghost step, poison use, great leap, uncanny dodge, sneak attack +2d6, trapfinding, death attack (FortNet DC 16), poison resistance (+1 to resist poison), hide in plain sight, team initiative bonus +5, armored ease, stealthy movement (no penalty on hide or move silently checks when moving at normal speed);
XP: 144,500
Feats: ability focus (paralysis), combat reflexes, darkstalker, dodge, improved initiative, improved paralysis, improved toughness, mobility, multiattack, weapon focus (claws);
Skills: climb +22, disguise +29, escape artist +18, hide +24, jump +25, listen +20, perform (dance) +8, spot +13, tumble +26;
Possessions: vest of resistance +5, bracers of armor +6, ring of protection +5, belt of strength +4, gloves of dexterity +4, periapt of wisdom +4, hat of diguise, gp;
Encumbrance: 0 lbs; Load: Light (306 lbs)
----------------------------

Appearance

Personality

History
[/SBLOCK][SBLOCK=Active Spells][/SBLOCK]
[SBLOCK=Details]
http://invisiblecastle.com/find.py?id=982380
4d6->[1,4,2,4] = (11) reroll 1
4d6->[3,3,1,2] = (9) reroll 1
4d6->[5,5,4,2] = (16)
4d6->[5,6,4,6] = (21)
4d6->[2,3,5,6] = (16)
4d6->[5,4,5,4] = (18)
4d6->[6,4,2,1] = (13) reroll 1
rerolls: http://invisiblecastle.com/find.py?id=982383
1d6->[4] = (4)
1d6->[1] = (1) reroll
1d6->[4] = (4)
rerolls http://invisiblecastle.com/find.py?id=982386
1d6->[4] = (4)
Applied:
4d6->[4,4,2,4] = (12)
4d6->[3,3,4,2] = (10) dropped
4d6->[5,5,4,2] = (14)
4d6->[5,6,4,6] = (17)
4d6->[2,3,5,6] = (14)
4d6->[5,4,5,4] = (14)
4d6->[6,4,2,4] = (14)
Total: 85

AC 34 (10 + 6 armor + 6 dex + 5 wis + 5 deflection + 2 natural armor);
HP ?? (6 + 6d6 + 6d8 + 2d10 + 15);
Fort +11 (6 base + - constitution + 5 resistance),
Ref +24 (13 base + 6 dexterity + 5 resistance),
Will +13 (3 base + 5 will + 5 resistance);
Str 26 (17 base + 3 level + 4 enhancement + 2 template),
Dex 22 (14 base + 4 enhancment + 4 template),
Con -- (12 base + undead),
Int 16 (14 base + 2 template),
Wis 20 (14 base + 4 enhancement + 2 template),
Cha 16 (14 base + 2 template);
feats
Code:
1  ninja	combat reflexes, dodge
2  ninja
3  ninja	mobility
4  ninja
5  fighter	bonus: improved initiative	
6  fighter	improved toughness, bonus: weapon focus (claws)	
7  dread commando
8  dread commando
9  dread commando	ability focus (paralysis)
10 dread commando	
11 dread commando
12 assassin	improved paralysis
13 assassin
14 assassin
15 shadowdancer	darkstalker
skills
climb +22 (14 ranks + 8 str),
disguise +29 (16 ranks + 3 cha + 10 hat),
escape artist +18 (12 ranks + 6 dex),
hide +24 (18 ranks + 6 dex),
jump +25 (15 ranks + 8 str + 2 tumble)
listen +20 (14 ranks + 6 wis)
perform (dance) +8 (5 ranks + 3 cha)
spot +13 (7 ranks + 6 wis)
tumble +26 (18 ranks + 6 dex + 2 jump)
;
possessions
vest of resistance +5 25,000 gp
bracers of armor +6 36,000 gp
ring of protection +5 50,000 gp
belt of strength +4 16,000 gp
gloves of dexterity +4 16,000 gp
periapt of wisdom +4 16,000 gp
hat of disgusie 1,800 gp

160.8
170
[/SBLOCK][/SBLOCK]
 
Last edited:


I think I'm going to stick with the ghost and make a cohort (with the Leadership feat). DM, how are we doing equipment for the cohort? Any other special rules or considerations I should be aware of when creating the cohort?
 

s@squ@tch said:
So we have a monk, a healer, and a ranger? on the boat of love.

Sounds good. For my boat mates, please see Isaac at the bar for your complimentary Mai Tai and put on your lei, as we're about to leave port.

My character sheet is on page 1, the 2nd post in the thread. I'm not fully finished optimizing him yet, as it seems that my AC and saves are not up to snuff, and may jumble some equipment around.

But with a land speed of 90' with spring attack, etc, etc, I plan on doing run by attacks and to be all over the field of battle.

Sorry, I've been a little slow getting anything up for you guys to work off of, but boat 10 is definately going to be the party barge.
 

Darimaus said:
I'm not quite sure what your asking, so I'll just go over my position on crafting. There is absolutely no precrafted gear. If you want to make some stuff, you are going to have to do it in game play.
That did it. Nevermind on the Artificier build.

-Blood
 


[sblock=Insight] - Moritheil pointed out something I've missed completely... Magic Circle's will completely screw you up, they prevent mental control. I'd completely missed that w/ regard to the ghost+cohort strat.
As for the Practiced spellcaster, I completely forgot about your HD lack, sry. I guess you'll have to stick to the buff/heal strat, and throw in blade barriers every once in a while?
Also, w/ regards to Nightsticks, they do have to be held to function, so it's a move action to draw one from a pouch(Assuming you have a belt pouch full of just nightsticks, or a bag of holding)
[/sblock]

As for saves, I usually consider save=Lvl is adequate, lvl+5 = 'good'. Lvl+10 = excellent.
At epic, it goes up about 2/lvl. (thus a 'good' save at lvl 25 would be about 35, whereas at lvl 20 it's ~25)

Necro-Kinder - A Young Gold Dragon Special Mount should have a +17 Nat armour, 16 HD, Improved Evasion, and Share Spells.
Also, you must provide (Give) your dragon a 14,000 GP hoard (not gear, hoard)

Posting my char. to the Rogue's Gallery now.
 
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Jemal said:
Necro-Kinder - A Young Gold Dragon Special Mount should have a +17 Nat armour, 16 HD, Improved Evasion, and Share Spells.
Also, you must provide (Give) your dragon a 14,000 GP hoard (not gear, hoard)


Thanks Jemal, knew I would forget something. I'll put that in and post him in the gallery.
 

Going back to the healing. Any spell with the healing sub-school (which is all of them) will be inffective on the Warforged FB. He is immune too all effects from the school. The only way to 'cure' him would be to cast Arcane spells called "Repair Light-Moderate-Serious-Critical Wounds". The Heal spell will be pointless on him. That is why I was hoping someone would pick up the Artificer Class so them two could roll together and cause havic! :]

-Blood
 

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