Necro_Kinder said:Thanks Jemal, knew I would forget something. I'll put that in and post him in the gallery.
Jemal said:[sblock=Insight] - Moritheil pointed out something I've missed completely... Magic Circle's will completely screw you up, they prevent mental control. I'd completely missed that w/ regard to the ghost+cohort strat.
As for the Practiced spellcaster, I completely forgot about your HD lack, sry. I guess you'll have to stick to the buff/heal strat, and throw in blade barriers every once in a while?
Also, w/ regards to Nightsticks, they do have to be held to function, so it's a move action to draw one from a pouch(Assuming you have a belt pouch full of just nightsticks, or a bag of holding)
[/sblock]
As for saves, I usually consider save=Lvl is adequate, lvl+5 = 'good'. Lvl+10 = excellent.
At epic, it goes up about 2/lvl. (thus a 'good' save at lvl 25 would be about 35, whereas at lvl 20 it's ~25)
Necro-Kinder - A Young Gold Dragon Special Mount should have a +17 Nat armour, 16 HD, Improved Evasion, and Share Spells.
Also, you must provide (Give) your dragon a 14,000 GP hoard (not gear, hoard)
Posting my char. to the Rogue's Gallery now.
Hewards is a move action that provokes attacks of opportunity.moritheil said:[sblock]The nightsticks are best used with a Heward's haversack (I can't remember if they make it a free action to draw. Anyone have the text?)[/sblock]
My 'twinkie' character's saves would all be between adequate and good, according to this system...According to that, Ichiru has one adequate, one good, and one excellent save, but doing the math on what can be thrown at us, I feel he's rather inadequate.![]()
FWIW, I was joking about tweaking my char as a result of that post (though I might have to for saves, per my earlier discussion.) Still, it's pretty impressive that this mount is basically something I might shapechange into.![]()
Jemal said:[sblock=Insight] - Moritheil pointed out something I've missed completely... Magic Circle's will completely screw you up, they prevent mental control. I'd completely missed that w/ regard to the ghost+cohort strat.
As for the Practiced spellcaster, I completely forgot about your HD lack, sry. I guess you'll have to stick to the buff/heal strat, and throw in blade barriers every once in a while?
Also, w/ regards to Nightsticks, they do have to be held to function, so it's a move action to draw one from a pouch(Assuming you have a belt pouch full of just nightsticks, or a bag of holding)
[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.