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No Man's Land (Recruitment Closed... Sort of)

Necro: How are you memorizing spells when you only have a 10 Wisdom? Doesn't the same limitation apply to Paladin's as all other spellcasters, with Max Spell Level = Wisdom -10
 

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Jemal said:
Hewards is a move action that provokes attacks of opportunity.

Ah, so not as broken as I thought. That's good.

Well, those numbers are assuming that you'll be facing opponents built off of similar rules to yourself, but not 'twinked'. The Avg spell at lvl 20-24 has a DC of about 20+spell level.

Yeah, I guess DC 40 and save twice is a bit extreme even if it is plausible. I'm also frankly at a loss in terms of how to properly prepare a druid for it (preparing a cleric to survive that is a no-brainer :p)

Meaning my revised list of adequate/good/excellent at lvl 20 would be :
23/28/33.

So I'm two adequate and one excellent. One of my adequate saves has evasion, though, which should help even things out.

[sblock=Shapechange]
AVORAL - True Seeing, Fear Aura(DC 13 + Cha)
BEHOLDER - Antimagic Cone + Eye rays (DC 15+cha)
BLINK DOG - D-Door 1/round as free action, Blink(free action)
BODAK - Death Gaze (DC 14+Cha) @ will.
DRAGON - Breath Weapon, Frightful Presence, SR, Blindsense, Keen Senses, Flight, High Str/Con.
12 HEADED HYDRA - Fast Healing 22, 12 jets of flame,3d6 fire/cold each (DC 16+con mod)
SOLAR - Regen 15, DR 15/Epic and Evil, darkvision, immunity(acid, cold, petrification), Electricity/Fire Resist 10, SR 32, Tongues, Protective Aura, STR28, Dex20, Con20.
WILL-O-WISP. Natural invisibility. Great fly speed. Touch electric attack, and best of all...immune to ALL MAGIC except Magic Missile.
[/sblock]

Hm, I'd forgotten about the beholder and will-o-wisp; those should be useful, though I'm not sure if the will-o-wisp form enables casting. I prefer thought slayers to bodaks. I actually have an extensive list:

[sblock]
5 HD: reason stealer, yak folk (su)
6 HD: intellect devourer (su), myconid soverign (ex)
8 HD: quesar
10 HD: avolakia, braxat (su), immoth (poi), nethersight mastiff (su)
11 HD: caller in darkness (permkill su)
12 HD: hoary steed (travel, immunities), kelvezu (+8d6 SA)
14 HD: planetar, rampager (destroys gear), thought slayer (death gaze su)
15 HD: bone naga, cornugon, elemental weird (su), nightmare beast (su), throne archon (su), psionkiller (immunity, su)
16 HD: adamantine clockwork horror, brass golem, ethereal slayer, great fihyr, juvenile red dragon, spellgaunt
17 HD: juvenile gold, young adult copper/crystal/sapphire dragon, runic guardian
18 HD: ocean giant, juggernaut, pit fiend, slaughterking, tulani, young adult amethyst/blue/emerald dragon
20 HD: adult dragon, balor, bone ooze, ethereal doppelganger, dread linnorm, ha-naga, phoenix, spirit of the land, titan, wyrmling force dragon
21 HD: demilich (su)
22 HD: solar
23 HD: hellfire wyrm, wyrmling prismatic dragon
24 HD: fiendwurm, tempest
25 HD: gloom, gravecrawler (su), very young force dragon[/sblock]

I'll work on incorporating your suggestions!
 

Because of some new information, I'm not going to be playing the ghost. It's just too much trouble, too many ways my powers can be nullified, too many things I have to do just to be a viable cleric. And this doesn't include the possibilities of being turned or destroyed, being an undead.

If I have enough time, I'm going to make a new character. I am considering a Werebear Barbarian 9, Fighter 2. Kinda boring, but effective. Thoughts?
 

Darimaus said:
moritheil - Cohort's will have standard NPC gold for their level, as well as 28 point buy stats.

Looking good so far guys. Keep it coming. Three more days until characters are due.

Thank you.

Insight said:
too many things I have to do just to be a viable cleric.

I thought all clerics were ex officio viable. :\

If you don't want to play a frontliner (not sure, but you seem to think it's boring), you could play an archer!
 

moritheil said:
I thought all clerics were ex officio viable. :\

If you don't want to play a frontliner (not sure, but you seem to think it's boring), you could play an archer!

Viable to me means 'able to be effective'. I don't think a Caster Level 13 Cleric is going to be all that effective, especially if half his spells and powers won't work in various and sundry situations.

Archers are kinda weak in D&D, sorry to say. At least IME.
 

Insight said:
Viable to me means 'able to be effective'. I don't think a Caster Level 13 Cleric is going to be all that effective, especially if half his spells and powers won't work in various and sundry situations.

Well, admittedly I'm not seeing the situation from your side, but it looks like you can heal effectively and avoid most damage. Of course, you won't be able to do much else . . .

Archers are kinda weak in D&D, sorry to say. At least IME.

Really? How do you build your archers?
 

zeb.hillard said:
Necro: How are you memorizing spells when you only have a 10 Wisdom? Doesn't the same limitation apply to Paladin's as all other spellcasters, with Max Spell Level = Wisdom -10

::lots of expletives:: I meant to fix that. ::more expletives::

***Fixed. I think. Might need to change skills some more***
 
Last edited:


moritheil said:
Well, admittedly I'm not seeing the situation from your side, but it looks like you can heal effectively and avoid most damage. Of course, you won't be able to do much else . . .

Yeah, and that's not all that interesting.

How do you build your archers?

Easy. I don't. They're pretty worthless in my experience. Plus, you can't always count on having the range advantage on foes.
 

Insight said:
Easy. I don't. They're pretty worthless in my experience. Plus, you can't always count on having the range advantage on foes.

If my build were not already more or less settled, I would show you an army-killing archer. :p
 

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