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No Man's Land (Recruitment Closed... Sort of)


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Heh. He posted in all the threads, but he asked for replies in the OOC thread. Which I took to mean not this one, but the one he titled "OOC Thread."

Darimaus, I'd really like to get a luck blade with part of my remaining cash, but I have to wield daggers thanks to Daggerspell Shaper. Is it okay to use the cost of a luckblade and adjust my daggers?

[sblock=luckblade]This +2 short sword gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that she just made. She must take the result of the reroll, even if it’s worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4-1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power.

Strong evocation; CL 17th; Craft Magic Arms and Armor, wish or miracle; Price 22,060 gp (0 wishes)[/sblock]

Price of MW short sword: 310 gp
Price of MW dagger: 302 gp

I will therefore assume that a luck blade dagger with +2 would be 22,052 gp, and build accordingly.
 

Okay, I still have a couple of things to do (such as figuring out what hit die the Healer uses, I knew I forgot to jot something down this morning) but if anyone wants to take a look at Nastasia and her sidekick here and give them the once over, I'd appreciate it. I want to get into the game. :D
 

Sigh.... After further research and great fustration it has become blarring obvious that I was completely wrong in my understanding that the Ring of Regeneration would work on Obsidian. The only thing it would do is replace its non-existing healing rate with that of the rings 20hps per hour. However, it will not replace lost limbs as that part of the ring works like the spell which he is immune too.

Soooooo.... staying within the creation rules given, I am now in search for some kind of hit point increase or stabilization or regeneration that works on construct-like creatures..... SIGH!

Will have some kind of remedy shortly.... hopefully....

-Blood
 

[sblock=DM]Another sylph question - I read the sylph "casts as sorc" to be not actual sorc levels. Since they get no familiar they can't take tradeoffs that swap out a familiar. Is this right?

My interpretations of sylph tend to be conservative, so I'm just checking.[/sblock]
 

I think I got it!!!

[Sblock=Wrathful Healing]This enchantment can only be placed on a melee weapon, creating positive energy that flows to its wielder. When the weapons deals damage to a creature, the wielder heals a number of hit points equal to half the damage dealt. If the wielder already has full hit points, there is no effect. Because the weapon channels positive energy, it damages an undead wielder instead.
Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, regenerate; Market Price: +3 bonus.[/sblock]That would change my current weapon from:
+5 Starmetal Huge Holy, Sonic, Acid Maul with the following attack chain +42/42/37/32/27 and damage 3d8+34 (+2d6+1d6+1d6) (Starmetal +1d6 vs Outsiders)

to

+4 Starmetal Huge Holy, Wraithful Healing Maul with the following attack chain +41/41/36/31/26 and damage 3d8+34 (+2d6) (Starmetal +1d6 vs Outsiders)

Darimaus, is this an acceptable weapon enchantment? It comes from the Enemies & Allies, the page 20 sidebar.

You state any WoTC hardcover. ;)

-Blood
 

Bloodweaver1 said:
I think I got it!!!

[Sblock=Wrathful Healing]This enchantment can only be placed on a melee weapon, creating positive energy that flows to its wielder. When the weapons deals damage to a creature, the wielder heals a number of hit points equal to half the damage dealt. If the wielder already has full hit points, there is no effect. Because the weapon channels positive energy, it damages an undead wielder instead.
Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, regenerate; Market Price: +3 bonus.[/sblock]

Darimaus, is this an acceptable weapon enchantment? It comes from the Enemies & Allies, the page 20 sidebar.

You state any WoTC hardcover. ;)

-Blood

Sonofa.. i've been wanting something like that for EVER!!!
 

But do constructs benefit from positive energy? It seems to me that if you get no benefit from healing spells (=positive energy), you'd get no benefit from wrathful healing (=positive energy). Maybe there's a loophole, but it seems a bit wrong to me.
Otoh, that's a terribly broken weapon enchantment for almost any other type of melee fighting character, so maybe I'll use it on Yashar's main weapon. :D
 

But he is not a construct. He is a "living construct" immune to spells from the healing sub-school. The description could have read "Immune to positive energy" like it does in regard with negitive energy, but it does not. Positive energy is not a spell but just raw energy that effects all living things. And he still a living creature. I agree its treading the line but it reads like it would work. Unless I am missing something.

This also leaves me with about 90K to go spend on. /sigh Shopping can get sooo boring.

-Blood
 

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