Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
No multiclassing penalties?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Metra" data-source="post: 3369863" data-attributes="member: 50237"><p><strong>Multiclassing without penalties is hard to balance</strong></p><p></p><p>Without any penalties multiclassing can easily get out of control, consider simply the +2 in saves every 1st level one picks up, added to the fact that in the first several levels of every class you get to the meat of it's main ability. Without some sort of control you end up with incredibly powerful characters who can easily over power appropriate encounters for their apparent level. </p><p></p><p>The solution is two fold, if you favor the abolishment of multiclassing penalties because of non-realism, niche the encounters that the players will undoubtedly rollover. They don't have a 7th level caster, or feat filled fighter, so throw one at them. </p><p></p><p>Alternatively I personally dislike the fact that <em>race</em> of all things should determine your favored class, so instead act like everyone is human. you can give humans/half-elves something to compensate (consider letting them have one skill as class skill all the time). and start having multiclass penalties not at three classes but upon the selection of a fourth.</p><p></p><p>^^^that's the way I play, and I've never had a problem.</p></blockquote><p></p>
[QUOTE="Metra, post: 3369863, member: 50237"] [b]Multiclassing without penalties is hard to balance[/b] Without any penalties multiclassing can easily get out of control, consider simply the +2 in saves every 1st level one picks up, added to the fact that in the first several levels of every class you get to the meat of it's main ability. Without some sort of control you end up with incredibly powerful characters who can easily over power appropriate encounters for their apparent level. The solution is two fold, if you favor the abolishment of multiclassing penalties because of non-realism, niche the encounters that the players will undoubtedly rollover. They don't have a 7th level caster, or feat filled fighter, so throw one at them. Alternatively I personally dislike the fact that [I]race[/I] of all things should determine your favored class, so instead act like everyone is human. you can give humans/half-elves something to compensate (consider letting them have one skill as class skill all the time). and start having multiclass penalties not at three classes but upon the selection of a fourth. ^^^that's the way I play, and I've never had a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No multiclassing penalties?
Top