KrazyHades
First Post
I've wondered whether multiclassing penalties should exist, and I'm considering eliminating them from my game. My reasoning is that one is sacrificing growth in one class to grow in another area. For example, you get fewer spells per day if you're a wizard taking a fighter level, but you get an improved BAB and Fort saves. However, I can see the point of view saying that multiclassing penalties are important because it discourages people from taking a few lvls here and there to take advantage of some powerful class abilities, this letting them create a broken character. What do you think?
EDIT: grammar
EDIT: grammar