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General Tabletop Discussion
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No multiclassing penalties?
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<blockquote data-quote="Thunderfoot" data-source="post: 3370063" data-attributes="member: 34175"><p>I use the penalties, but currently, no one is multiclassing (or for that matter even shows an interest in it.) I guess my biggest concern for multiclassing in 3E is plausability. Tom the mage studies for many years, being an apprentice to learn the proper incantations and just the right balance of fluff and crunch to make the 'magic' happen, finally earning the right to practice on his own. Meanwhile Bob the fighter happens to look at Tom one day and says, oh, I can do that and boom, he's a fighter/mage... Suspension of belief has been flushed down the toilet.</p><p></p><p>The concept of dual classing in 1e and 2e at least made some sense, giving up all benefits of your first class to persue you chosen new profession until such time as you caould handle using both (ie equal levels). It meant that instead of learning the old fashioned safe way, you plugged through until you figured it out (losing any XP if you fell back on what you knew).</p><p></p><p>It doesn't work in 3E, it just adds frustration, but takes away that believability factor. The level restrictions are meant to compensate for this, but anyone taking a favored class and only one other class never has any problems with this I find it a little insulting to my intelligence to think that all members of a society are trained in a single job and then get to choose something else to fall back on. I mean how many of you were trained as farmers, or mechanics or electrical engineers, a few I'm sure, but I doubt there is a single job that EVERYONE in the human race or even everyone in the same country can say, oh yeah I know that. </p><p></p><p>If anyone knows of a way that works within the rules without throwing them completely out of balance but brings back the flavor of multi/dual-classing the way it was intended, please let me know.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3370063, member: 34175"] I use the penalties, but currently, no one is multiclassing (or for that matter even shows an interest in it.) I guess my biggest concern for multiclassing in 3E is plausability. Tom the mage studies for many years, being an apprentice to learn the proper incantations and just the right balance of fluff and crunch to make the 'magic' happen, finally earning the right to practice on his own. Meanwhile Bob the fighter happens to look at Tom one day and says, oh, I can do that and boom, he's a fighter/mage... Suspension of belief has been flushed down the toilet. The concept of dual classing in 1e and 2e at least made some sense, giving up all benefits of your first class to persue you chosen new profession until such time as you caould handle using both (ie equal levels). It meant that instead of learning the old fashioned safe way, you plugged through until you figured it out (losing any XP if you fell back on what you knew). It doesn't work in 3E, it just adds frustration, but takes away that believability factor. The level restrictions are meant to compensate for this, but anyone taking a favored class and only one other class never has any problems with this I find it a little insulting to my intelligence to think that all members of a society are trained in a single job and then get to choose something else to fall back on. I mean how many of you were trained as farmers, or mechanics or electrical engineers, a few I'm sure, but I doubt there is a single job that EVERYONE in the human race or even everyone in the same country can say, oh yeah I know that. If anyone knows of a way that works within the rules without throwing them completely out of balance but brings back the flavor of multi/dual-classing the way it was intended, please let me know. [/QUOTE]
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