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No multiclassing penalties?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3370310" data-attributes="member: 35909"><p>I like having multi-classing penalties to put some restriction on the near-limitless character options, both for DM sanity, and I think it's better for the players, too. I know when I want to write a creative story or essay, I need some sort of boundaries placed on my thoughts in order to focus on some particular theme or goal.</p><p></p><p>However, I do hate shoe-horning the non-human races into the same, sterotyped multiclassing options. Further, certain classes seem like they should be open to any race. The core books label these as cleric, fighter, rouge, and wizard. I think only cleric and rouge -- depending on the race, there may be a more common warrior or arcanist, such as sorceror for half-orcs, or ranger for elves -- but that's just a side rant.</p><p></p><p>My solution: give races a list of possible favored classes, and they choose one at first level, after which it cannot be changed. As I said before, cleric and rouge is available to all. To compensate humans and half-elves, they get an "active" favored class. They're favored class can change at any given time to give no XP penalty or the smallest possible. Basically, their racialy versatility allows them to multiclass much more freely, as long as they plan it out well. I think this allows for more diverse character choices, while also still giving that important limiting factor and protecting against cheesy multi-dipping.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3370310, member: 35909"] I like having multi-classing penalties to put some restriction on the near-limitless character options, both for DM sanity, and I think it's better for the players, too. I know when I want to write a creative story or essay, I need some sort of boundaries placed on my thoughts in order to focus on some particular theme or goal. However, I do hate shoe-horning the non-human races into the same, sterotyped multiclassing options. Further, certain classes seem like they should be open to any race. The core books label these as cleric, fighter, rouge, and wizard. I think only cleric and rouge -- depending on the race, there may be a more common warrior or arcanist, such as sorceror for half-orcs, or ranger for elves -- but that's just a side rant. My solution: give races a list of possible favored classes, and they choose one at first level, after which it cannot be changed. As I said before, cleric and rouge is available to all. To compensate humans and half-elves, they get an "active" favored class. They're favored class can change at any given time to give no XP penalty or the smallest possible. Basically, their racialy versatility allows them to multiclass much more freely, as long as they plan it out well. I think this allows for more diverse character choices, while also still giving that important limiting factor and protecting against cheesy multi-dipping. [/QUOTE]
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