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No multiclassing penalties?
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<blockquote data-quote="Gabester" data-source="post: 3377606" data-attributes="member: 50130"><p>Yes, get rid of those stupid rules. They are arbitrary and usually just get in the way.</p><p></p><p>However, I selected other. Although these rules are very poor at what they are trying to do I do think that it is good to provide a bit more structure for multiclassing. My general guidelines:</p><p></p><p>1) Do NOT let players pick any classes they want. Many classes are poorly writt.en and poorly balanced. Also, a lot of classes won't make sense in your game world. Spend the time to vet which base classes and prestige classes you will allow In general multiclassing is very well balanced among the core classes and usually only gets really out of hand when players bring in that crazy-broken class they found in a Dragon article or some sourcebook. If restricted to core classes, multi-classing usually reduces overall power -- taking all your levels in the same class generally is the best min/max approach (not always, and there may be temporary boosts to multiclassing but generally it's pretty balanced).</p><p></p><p>2) Make your characters create a character concept when they start out and stick them to it (unless they do a good job of roleplaying a change in heart). It can also help to create some general limitations on multiclassing. Good rules for that: your first level class must always make up at least half of your base class levels and you can only take a second prestige class if you have at least 5 levels in your first (or max out the levels if there are less than 5).</p><p></p><p>3) After the revamp of rangers the biggest abuse in the core multiclassing rules is the ability to pick up armor/weapon feats retroactively by taking a level of fighter. You don't get the 4x skills retroactively and you shouldn't feats either. So don't allow this. Taking a new class should never add feats unless they are granted as 1st level abilities. If you want to get free access to all the fighter weapon/armor feats then you're also going to have to take their crappy skills for your first level. Or take Paladin and get stuck with all of their restrictions.</p></blockquote><p></p>
[QUOTE="Gabester, post: 3377606, member: 50130"] Yes, get rid of those stupid rules. They are arbitrary and usually just get in the way. However, I selected other. Although these rules are very poor at what they are trying to do I do think that it is good to provide a bit more structure for multiclassing. My general guidelines: 1) Do NOT let players pick any classes they want. Many classes are poorly writt.en and poorly balanced. Also, a lot of classes won't make sense in your game world. Spend the time to vet which base classes and prestige classes you will allow In general multiclassing is very well balanced among the core classes and usually only gets really out of hand when players bring in that crazy-broken class they found in a Dragon article or some sourcebook. If restricted to core classes, multi-classing usually reduces overall power -- taking all your levels in the same class generally is the best min/max approach (not always, and there may be temporary boosts to multiclassing but generally it's pretty balanced). 2) Make your characters create a character concept when they start out and stick them to it (unless they do a good job of roleplaying a change in heart). It can also help to create some general limitations on multiclassing. Good rules for that: your first level class must always make up at least half of your base class levels and you can only take a second prestige class if you have at least 5 levels in your first (or max out the levels if there are less than 5). 3) After the revamp of rangers the biggest abuse in the core multiclassing rules is the ability to pick up armor/weapon feats retroactively by taking a level of fighter. You don't get the 4x skills retroactively and you shouldn't feats either. So don't allow this. Taking a new class should never add feats unless they are granted as 1st level abilities. If you want to get free access to all the fighter weapon/armor feats then you're also going to have to take their crappy skills for your first level. Or take Paladin and get stuck with all of their restrictions. [/QUOTE]
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