Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
No! No! Baaaaaaad Marvel Comics!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3592201" data-attributes="member: 19675"><p>None. Both Marvel & DC have done all kinds of things with characters' histories, powers, and so forth every few years- sometimes they'd even differ between to concurrently produced titles.</p><p></p><p>And when that happened, I'd gripe about it with my fellow readers if it were a bad change, and praise the writers if it were good.</p><p></p><p>For example, Superman had a 40 year history of power creep up until John Byrne took over (right about the time of the first modern Superman movie)- the more powerful the character got, the worse the storylines got. With Superman becoming a virtual god among mortals, the writers had to jump through flaming hoops to justify Supes' being in danger of being defeated...more magic, more previously unknown vulnerabilities, and more power creep in his adversaries. Byrne's team radically toned down the character's power. No longer was he able to move planets at will, or fly through the core of stars without feeling pain. This was a good thing.</p><p></p><p>OTOH, while the writers of the C. Reeves movies did generally follow Byrne's lead, they still had him using gadgets never before seen (middling OK, if goofy), and still had him turn back time to save Lois (bad, very bad).</p><p></p><p>And, for the record, I'd do the same thing for any kind of entertainment. When M.A.S.H. or Star Trek Next Generation would introduce a new concept (Hawkeye & Trapper's horse, gone without a trace before Col. Potter ever showed; Crusher & LaForge's on-the-fly kludges that saved the ship this week, never to be used again, regardless of usefulness) and subsequently drop it as if it had never existed, I'd gripe about that too.</p><p></p><p>Remember when Trills couldn't use teleporters...and then they could? Yep- I complained.</p><p></p><p>Again- I'm not going to let some writers tell me something is good if it clearly isn't. If I think they (or someone else, for that matter) can do the job better, I'll let them know, if by no other way than by spending my $$$ on something else. If writing is unacceptably bad, regardless of the genre, I won't accept it. </p><p></p><p></p><p></p><p>No, it isn't nonsense- its a logical response to witnessing the results of the power switch. If the power-switching were something reproduceable, he'd do it every time as a purposeful- probably opening- tactic. It's simply too useful not to do.</p><p></p><p></p><p></p><p>And in other eras as well. That doesn't make it good writing any more than Brainiac's pink hot pants was an example of good art.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3592201, member: 19675"] None. Both Marvel & DC have done all kinds of things with characters' histories, powers, and so forth every few years- sometimes they'd even differ between to concurrently produced titles. And when that happened, I'd gripe about it with my fellow readers if it were a bad change, and praise the writers if it were good. For example, Superman had a 40 year history of power creep up until John Byrne took over (right about the time of the first modern Superman movie)- the more powerful the character got, the worse the storylines got. With Superman becoming a virtual god among mortals, the writers had to jump through flaming hoops to justify Supes' being in danger of being defeated...more magic, more previously unknown vulnerabilities, and more power creep in his adversaries. Byrne's team radically toned down the character's power. No longer was he able to move planets at will, or fly through the core of stars without feeling pain. This was a good thing. OTOH, while the writers of the C. Reeves movies did generally follow Byrne's lead, they still had him using gadgets never before seen (middling OK, if goofy), and still had him turn back time to save Lois (bad, very bad). And, for the record, I'd do the same thing for any kind of entertainment. When M.A.S.H. or Star Trek Next Generation would introduce a new concept (Hawkeye & Trapper's horse, gone without a trace before Col. Potter ever showed; Crusher & LaForge's on-the-fly kludges that saved the ship this week, never to be used again, regardless of usefulness) and subsequently drop it as if it had never existed, I'd gripe about that too. Remember when Trills couldn't use teleporters...and then they could? Yep- I complained. Again- I'm not going to let some writers tell me something is good if it clearly isn't. If I think they (or someone else, for that matter) can do the job better, I'll let them know, if by no other way than by spending my $$$ on something else. If writing is unacceptably bad, regardless of the genre, I won't accept it. No, it isn't nonsense- its a logical response to witnessing the results of the power switch. If the power-switching were something reproduceable, he'd do it every time as a purposeful- probably opening- tactic. It's simply too useful not to do. And in other eras as well. That doesn't make it good writing any more than Brainiac's pink hot pants was an example of good art. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
No! No! Baaaaaaad Marvel Comics!
Top