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No! No! Baaaaaaad Marvel Comics!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3646262" data-attributes="member: 19675"><p>More clips.</p><p></p><p>In one they note that there is a trail of planets that go poof, with the implication that Earth is next, including meaningful glances and ominous music. (If this scene was left out of the movie and just used for trailers/clips- as <em>does</em> occasionally happen- then its their fault for misleading me. It helped turn me from a potential viewer to a definite no-show.).</p><p></p><p>It isn't that I decided not to see the film on the strength of one clip. Like I said, the first trailer I saw made me want to see this film. However, the power-switch one disgusted me (clearly) and subsequent ones cemented my decision not to see the film.</p><p></p><p></p><p></p><p>According to Marvel canon, his eyesight & attack capability would effectively be horizon to horizon in a planetary atmosphere, and even better outside of it- he <em>has</em> attacked planet-bound targets from orbit.</p><p></p><p>A distracted target not facing him (Sue was facing a window) wouldn't be much of a challenge.</p><p></p><p>If he wasn't even in the range of his own eyesight after initiating the power-switch, it introduces another plot hole in the form of him being a poor tactitian. (see below)</p><p></p><p></p><p></p><p>Standard<em> opening</em> tactic.</p><p></p><p>It isn't that you arrange for someone who flies to touch someone who can create force fields...you just need <em>any 2 foes with differing abilities</em>.</p><p></p><p>Methodology: Choose initial target, destabilize their powers (disabling target if neccessary), then throw or otherwise cause contact with initial target with secondary target. Repeat if you can. Use resultant confusion to your advantage.</p><p></p><p>Even a simple risk/reward analysis makes it a stellar opening gambit. It won't work every time, but its potential payoff is great. And if your opponents don't figure it out, all the better- repeat it. The only times you really wouldn't want to use it is if you had some reason to believe that your opponents were somehow immune to it (intangibility, you're facing an Elder, etc.) or were aware of your destabilization ability (faced them before, hivemind, whatever), thus reducing its potential efficacy.</p><p></p><p>It is a <em>well known</em> military maxim that wounding/disabling an opponent can often be more effective than killing them. If you kill one opponent, you have eliminated one opponent. If you disable an opponent, it typically removes 2-4 others from the fight as they tend to their downed comrade- rendering first aid, removing him from the battlefield, or otherwise shielding him from further harm.</p><p></p><p>If (as discussed above) the Surfer didn't stick around to take advantage of the power switch he initiated, he's an idiot- either he gave up the chance to take out at least 2 opponents with relative ease <strong>or</strong> he had no idea that this destabilization ability would disrupt the combat effectiveness of the targets involved...in which case<em> why do it?</em></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3646262, member: 19675"] More clips. In one they note that there is a trail of planets that go poof, with the implication that Earth is next, including meaningful glances and ominous music. (If this scene was left out of the movie and just used for trailers/clips- as [I]does[/I] occasionally happen- then its their fault for misleading me. It helped turn me from a potential viewer to a definite no-show.). It isn't that I decided not to see the film on the strength of one clip. Like I said, the first trailer I saw made me want to see this film. However, the power-switch one disgusted me (clearly) and subsequent ones cemented my decision not to see the film. According to Marvel canon, his eyesight & attack capability would effectively be horizon to horizon in a planetary atmosphere, and even better outside of it- he [I]has[/I] attacked planet-bound targets from orbit. A distracted target not facing him (Sue was facing a window) wouldn't be much of a challenge. If he wasn't even in the range of his own eyesight after initiating the power-switch, it introduces another plot hole in the form of him being a poor tactitian. (see below) Standard[I] opening[/I] tactic. It isn't that you arrange for someone who flies to touch someone who can create force fields...you just need [I]any 2 foes with differing abilities[/I]. Methodology: Choose initial target, destabilize their powers (disabling target if neccessary), then throw or otherwise cause contact with initial target with secondary target. Repeat if you can. Use resultant confusion to your advantage. Even a simple risk/reward analysis makes it a stellar opening gambit. It won't work every time, but its potential payoff is great. And if your opponents don't figure it out, all the better- repeat it. The only times you really wouldn't want to use it is if you had some reason to believe that your opponents were somehow immune to it (intangibility, you're facing an Elder, etc.) or were aware of your destabilization ability (faced them before, hivemind, whatever), thus reducing its potential efficacy. It is a [I]well known[/I] military maxim that wounding/disabling an opponent can often be more effective than killing them. If you kill one opponent, you have eliminated one opponent. If you disable an opponent, it typically removes 2-4 others from the fight as they tend to their downed comrade- rendering first aid, removing him from the battlefield, or otherwise shielding him from further harm. If (as discussed above) the Surfer didn't stick around to take advantage of the power switch he initiated, he's an idiot- either he gave up the chance to take out at least 2 opponents with relative ease [B]or[/B] he had no idea that this destabilization ability would disrupt the combat effectiveness of the targets involved...in which case[I] why do it?[/I] [/QUOTE]
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