So building a new campaign off of the Scourge of the Slave Lords megamodule, and I don't want any of this planes business
Sure, I really love the multiverse and Planescape is -awesome-, but in this campaign I don't want the players to even have thoughts about other planes. It's difficult to care about a little slave trade when angels and demons are fighting elsewhere, you know?
Ok, remove all plane shifting spells. That's simple enough. Summon monster spells...we'll just leave their origin an "arcane mystery," because things like that exist. Planar ally isn't going to happen, not going to get that high in level. But these...gods. What do I do about these gods?
I do not want religion to be the motivating force behind the actions of nations, not that big. However, in the past I have left various aspects of the worlds I DM very vague/unimportant, including religion and politics. Politics I feel I'm all over for this one, but I am finding it difficult making a homebrew religious system that's both important and influential in the adventure.
Ideally, I'd like religion to have these aspects:
1. Cloistered clerics, from UA, and prestige paladins. I feel this really affects things.
2. No planes.
3. Religions are not necessarily "certain." It's difficult to get into an argument in Greyhawk about whether Kord or Heironeous is the "right way" because most everyone knows that they both exist and are very, very real. #2 should help this.
Hmmm..I'm finding myself having trouble effectively describing this concept I have in my head. Maybe I'm trying to have religion take the same role it does in real life? Yeah! That might be it! Unfourtanetly, the parrallel isn't perfect, as clerics/priests/etc. don't cast lots of spells in real life. Not that I've noticed, anyway.
Anyway, any thoughts? It looks like maybe a multi-diety system might not work...Hmm, kinda wanted that...
Thanks!
Eltern

Ok, remove all plane shifting spells. That's simple enough. Summon monster spells...we'll just leave their origin an "arcane mystery," because things like that exist. Planar ally isn't going to happen, not going to get that high in level. But these...gods. What do I do about these gods?
I do not want religion to be the motivating force behind the actions of nations, not that big. However, in the past I have left various aspects of the worlds I DM very vague/unimportant, including religion and politics. Politics I feel I'm all over for this one, but I am finding it difficult making a homebrew religious system that's both important and influential in the adventure.
Ideally, I'd like religion to have these aspects:
1. Cloistered clerics, from UA, and prestige paladins. I feel this really affects things.
2. No planes.
3. Religions are not necessarily "certain." It's difficult to get into an argument in Greyhawk about whether Kord or Heironeous is the "right way" because most everyone knows that they both exist and are very, very real. #2 should help this.
Hmmm..I'm finding myself having trouble effectively describing this concept I have in my head. Maybe I'm trying to have religion take the same role it does in real life? Yeah! That might be it! Unfourtanetly, the parrallel isn't perfect, as clerics/priests/etc. don't cast lots of spells in real life. Not that I've noticed, anyway.
Anyway, any thoughts? It looks like maybe a multi-diety system might not work...Hmm, kinda wanted that...
Thanks!
Eltern