No Prestige classes allowed


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No, and honestly I would not ever play in a game with that level of restriction. But then again I would also not want to play in a game that was Core only, so my opinions are skewed highly towards the "I like variety" end.
 


Sqwonk said:
Does anyone play in / run a game where Prestige classes are not allowed?

How has that worked out?

Played or run one where it was forbidden? No. Played in one where a PrC was used? No.
In over 5 years of running DnD my current campaign (at 3rd level) is the first where a player is both a)multiclassing and b)planning on taking a PrC. Typically my players pick a class and stick with it. Yes some PrC are better than the base classes, some are worse. In the end its a wash and a game with no PrC would not be that different that a game with them.
 

Most often, the only prestige classes I have allowed in the past have been the likes of the Arcane Trickster or Mystic Theurge (basically, the ones that plug the multiclass spellcaster issue). My games have always run just fine like that, but no PC has ever taken one of these classes.

I agree with Quasqueton: prestige classes are unnecessary.

That said, I'm now inclined to allow a certain number of PrCs in future campaigns I run.
 

I've been playing 3rd edition since it came out and only this year did anyone (me) use a prestige class. The other players and DM think they're weird.
 

For me it depends upon the class as to whether they are wierd or not. I've never played in a game where they were restricted, but every game I've played in the DM expected to know any intentions of Prc (or even multiclassing) so that it could be woven into the game properly.

As for when to take them - it depends. I for the life of me wonder why any sorcerer doesn't take a PrC unless their familiar is a large part of their character or they've got strong RP reasons. Sorcerers get nothing at all besides familiar advancement and casting advancement. There are a few PrCs out their that sorcerers can benefit from. And I don't think the benefit pushes them into the powergaming camp.

Other than sorcerers, using PrCs are a serious trade-off. You lose something, you gain another. I don't often take PrC when I am a wizard because I like the full progression and the bonus feats. Although when I do play an abjurer the temptation to take the Initiate of the Sevenfold Veil is quite strong. And nothing says loving than a Loremaster or Archmage. :D

To me, I lke the options and the variety. I would play in a restricted campaign just as easily as I would play in an open campaign. To me what is important is that the game is fun and holds my interest. I don't need to be playing a certain class or have options to keep my interest. But I do like options.
 

Personally I like prestige classes, but I have had games without them. But no they are not needed and it is entirely possible to have a great and varied game without them.
 

I've played in games where prestige classes were never used, though not expressly forbidden.

Honestly, if the campaign is interesting (good setting, characters -both PC and NPC--, and adventures), I couldn't care less about what mechanical options are available to me.

When I start caring about the mechanical options, that's a good indicator that the campaign isn't holding my interest.
 

My only beef with PrCs (and I've had them in my games to some extent) is the pre-planning required to get there. I think it makes characters less organic and contributes to some of the munchkiny crap that annoys me (the 'I'll take 1 level of this and 1 level of that and this feat from this splatbook and I can qualify for Ubermage a level early' stuff).

I'd rather have seen PrCs with most (but not all) of the requirements on the back-end, not the front.
 

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