airwalkrr
Adventurer
I know that technically this is just a DM preference and not a house rule, but my basic premise involves a few more steps. I want to encourage players to adopt archetypes based on their character class. D&D is a class-based system, and the vast multiclass/prestige class options and loose restrictions on such waters this basis down IMHO. However, I do wish to give my players maximum ability to customize their class through spell, feat, and skill selection.
My idea has two main parts:
1) No prestige classes are allowed. Because of this, PCs have no reason to take feats simply as prerequisites, they have less to think about when planning their characters, and the introduction of new rules to the campaign (in the way of class abilities anyway) is limited, making my job as a DM that much easier.
2) Use AD&D multiclass/dual class rules. This helps reinforce class-based archetypes, which is one of a few things that I think AD&D accomplished superbly well (much better than 3e has). Only humans could be switching classes and demihumans could start out in multiple classes at 1st, but would have to remain multiclassed (and maybe have level-limits, but probably not). For demihuman multiclassing, I would simply use gestalt rules and award half XP. By my calculations, this would leave them between 2-3 levels behind most of the time, which seems fair. For human dual classing, I would use the rule for prime requisites as a requirement for a new class.
In addition to these two main rules, I would be lax about allowing new feats, new spells, new skill tricks, and the like. I feel that if you toss prestige classes out of the mix and restrict multiclassing, the game will have some of the better hallmarks of 3e's customization aspects, without some of the watered down class build problems that I often see plague 3e.
My idea has two main parts:
1) No prestige classes are allowed. Because of this, PCs have no reason to take feats simply as prerequisites, they have less to think about when planning their characters, and the introduction of new rules to the campaign (in the way of class abilities anyway) is limited, making my job as a DM that much easier.
2) Use AD&D multiclass/dual class rules. This helps reinforce class-based archetypes, which is one of a few things that I think AD&D accomplished superbly well (much better than 3e has). Only humans could be switching classes and demihumans could start out in multiple classes at 1st, but would have to remain multiclassed (and maybe have level-limits, but probably not). For demihuman multiclassing, I would simply use gestalt rules and award half XP. By my calculations, this would leave them between 2-3 levels behind most of the time, which seems fair. For human dual classing, I would use the rule for prime requisites as a requirement for a new class.
In addition to these two main rules, I would be lax about allowing new feats, new spells, new skill tricks, and the like. I feel that if you toss prestige classes out of the mix and restrict multiclassing, the game will have some of the better hallmarks of 3e's customization aspects, without some of the watered down class build problems that I often see plague 3e.