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<blockquote data-quote="airwalkrr" data-source="post: 3365830" data-attributes="member: 12460"><p>Sure, nostalgia plays a part. But let me explain something. I thought 3e multiclassing was great at first too, until I spent six and a half years seeing how much it discourages archetypes, which I have found is good for roleplaying. Calvin the paladin has a much stronger identity if he has 15 levels of paladin than if he has two levels of paladin, two levels of fighter, one level of marshal and 10 levels taken from various prestige classes. He's now a fighter/paladin/marshal/knight of the chalice/justiciar/kensai/whatever. That is not an archetype, nor does it facilitate building a character identity. It just facilitates a "gotta catch 'em all" philosophy regarding prestige classes.</p><p></p><p>Now the examples you list are easily done with the proposed system. A rogue with a bit of magical power could be a human sorcerer who takes a second class as a rogue, or a just an elf or half-elf rogue/wizard. A barbarian who becomes spiritual could be a human barbarian who takes a second class as a druid. A martial ranger could be a fighter for a while and then become a ranger. Or he could just be a ranger with feats to emphasize combat as opposed to tracking, sneaking, or the like.</p><p></p><p>Now I could solve all these problems by re-writing the entire game to make taking 20 levels of fighter just as attractive as multiclassing and taking several prestige classes, but frankly, I don't have time. I AM currently working on re-writing the base classes (which you can see in recent articles on this forum), but that is a work in progress that is slow in developing. However, if I just use a simple rule like this, then that obviates the need to redesign the entire system and I am only cutting out a small part really. Saying no to prestige classes does not ruin the game, and limiting multiclassing doesn't change the classes themselves. Prestige classes make up perhaps 10% of the sourcebook material available. It is not a huge loss.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3365830, member: 12460"] Sure, nostalgia plays a part. But let me explain something. I thought 3e multiclassing was great at first too, until I spent six and a half years seeing how much it discourages archetypes, which I have found is good for roleplaying. Calvin the paladin has a much stronger identity if he has 15 levels of paladin than if he has two levels of paladin, two levels of fighter, one level of marshal and 10 levels taken from various prestige classes. He's now a fighter/paladin/marshal/knight of the chalice/justiciar/kensai/whatever. That is not an archetype, nor does it facilitate building a character identity. It just facilitates a "gotta catch 'em all" philosophy regarding prestige classes. Now the examples you list are easily done with the proposed system. A rogue with a bit of magical power could be a human sorcerer who takes a second class as a rogue, or a just an elf or half-elf rogue/wizard. A barbarian who becomes spiritual could be a human barbarian who takes a second class as a druid. A martial ranger could be a fighter for a while and then become a ranger. Or he could just be a ranger with feats to emphasize combat as opposed to tracking, sneaking, or the like. Now I could solve all these problems by re-writing the entire game to make taking 20 levels of fighter just as attractive as multiclassing and taking several prestige classes, but frankly, I don't have time. I AM currently working on re-writing the base classes (which you can see in recent articles on this forum), but that is a work in progress that is slow in developing. However, if I just use a simple rule like this, then that obviates the need to redesign the entire system and I am only cutting out a small part really. Saying no to prestige classes does not ruin the game, and limiting multiclassing doesn't change the classes themselves. Prestige classes make up perhaps 10% of the sourcebook material available. It is not a huge loss. [/QUOTE]
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