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<blockquote data-quote="Gabester" data-source="post: 3366032" data-attributes="member: 50130"><p>And FWIW, I do understand AD&D dual classing. I'm not sure how my comments were inconsistent with what you have to say about them. You have to forget about your training as a fighter anytime you want to learn anything about magic (i.e. you won't get xps for the encounter if you bother to remember how to use a sword during it).</p><p></p><p>They still make no sense. Learning something new is almost impossible to do without using the skills you already have from past experiences. In fantasy writing, a warrior learning to use magic wouldn't put down his sword. In fact, it would make a lot of sense to talk about him learning to use the magic with metaphors that relate to his combat training (in fact, in the Wheel of Time series I think Rand learns to channel in this way). </p><p></p><p>For a lot of players, the nonsense of a system like dual-classing actively disrupts engagement in the game world. Because it doesn't make sense it makes the game bits more obvious. The real reason that human dual classing is like that has nothing to do with the real world, with Tolkienesque fantasy or any of it. The real reason is that they just wanted to make dual classing so painfaul that pretty much no one would ever do it. And if you think about that, as a way to play a roleplaying game, it's a pretty poor way to go about things.</p></blockquote><p></p>
[QUOTE="Gabester, post: 3366032, member: 50130"] And FWIW, I do understand AD&D dual classing. I'm not sure how my comments were inconsistent with what you have to say about them. You have to forget about your training as a fighter anytime you want to learn anything about magic (i.e. you won't get xps for the encounter if you bother to remember how to use a sword during it). They still make no sense. Learning something new is almost impossible to do without using the skills you already have from past experiences. In fantasy writing, a warrior learning to use magic wouldn't put down his sword. In fact, it would make a lot of sense to talk about him learning to use the magic with metaphors that relate to his combat training (in fact, in the Wheel of Time series I think Rand learns to channel in this way). For a lot of players, the nonsense of a system like dual-classing actively disrupts engagement in the game world. Because it doesn't make sense it makes the game bits more obvious. The real reason that human dual classing is like that has nothing to do with the real world, with Tolkienesque fantasy or any of it. The real reason is that they just wanted to make dual classing so painfaul that pretty much no one would ever do it. And if you think about that, as a way to play a roleplaying game, it's a pretty poor way to go about things. [/QUOTE]
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