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<blockquote data-quote="cwhs01" data-source="post: 3366064" data-attributes="member: 18388"><p>My main gripe w. prestige classes is that the often hefty requirements to qualify for them, necesitates planning 5-10 levels ahead, choosing a mix of classes, feats, skills etc. While i can see that prc are meant to be tighter in focus than base classes, an unfortunate effect is the encouragement of systemtinkering/charactertweaking. I think this will almost always be at the cost of creativity and roleplaying opportunities. </p><p>I say, lower the entry requirements and be more heavyhanded in allowing prc. If there is no real roleplaying justification (as well as a suitable organisation and trainers) the prc is barred. If it suits the character concept, though the technical requirements are a little lacking (only 3 ranks in spellcraft insted of 8 etc.), allow it. If it's aparent that the choice of prc has little to do w. concept or roleplaying opportunities, but is only taken to get some cool abilities, don't.</p><p></p><p>I am tinkering w. my own campaign (which i'll probably never play, but tinkering w. it anyways). I think that i'll allow two base classes and 1 prc per character. Feats and spells from phb. Additional feats, spells and rules (psionics, incarnum, book of nine swords stuff etc.)from splatbooks accepted or rejected on a case by case basis. Players should have thought about a character concept and possible ideas for prc (if any), so suitable npc organisations could be integrated into the campaign from the start. This means that campaign start would probably be some time after charactercreation to allow me last minute tweaking.</p><p></p><p>Oh and regarding OP. Playing archetypes (fighter20, wizard20 etc.) is probably easier than a playing a mishmash of classes and prestigeclasses, but i'm not sure it gets you better or even more roleplaying opportunities. Probably just more predictable characters. Not necesarily a bad thing. But not entirely to my liking as i fear it might become boring always knowing a characters reactions, if i know his class (and this would be fairly easy to guess).</p></blockquote><p></p>
[QUOTE="cwhs01, post: 3366064, member: 18388"] My main gripe w. prestige classes is that the often hefty requirements to qualify for them, necesitates planning 5-10 levels ahead, choosing a mix of classes, feats, skills etc. While i can see that prc are meant to be tighter in focus than base classes, an unfortunate effect is the encouragement of systemtinkering/charactertweaking. I think this will almost always be at the cost of creativity and roleplaying opportunities. I say, lower the entry requirements and be more heavyhanded in allowing prc. If there is no real roleplaying justification (as well as a suitable organisation and trainers) the prc is barred. If it suits the character concept, though the technical requirements are a little lacking (only 3 ranks in spellcraft insted of 8 etc.), allow it. If it's aparent that the choice of prc has little to do w. concept or roleplaying opportunities, but is only taken to get some cool abilities, don't. I am tinkering w. my own campaign (which i'll probably never play, but tinkering w. it anyways). I think that i'll allow two base classes and 1 prc per character. Feats and spells from phb. Additional feats, spells and rules (psionics, incarnum, book of nine swords stuff etc.)from splatbooks accepted or rejected on a case by case basis. Players should have thought about a character concept and possible ideas for prc (if any), so suitable npc organisations could be integrated into the campaign from the start. This means that campaign start would probably be some time after charactercreation to allow me last minute tweaking. Oh and regarding OP. Playing archetypes (fighter20, wizard20 etc.) is probably easier than a playing a mishmash of classes and prestigeclasses, but i'm not sure it gets you better or even more roleplaying opportunities. Probably just more predictable characters. Not necesarily a bad thing. But not entirely to my liking as i fear it might become boring always knowing a characters reactions, if i know his class (and this would be fairly easy to guess). [/QUOTE]
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