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<blockquote data-quote="Li Shenron" data-source="post: 3368409" data-attributes="member: 1465"><p><strong>An example: the Assassin</strong></p><p></p><p>Let's make an example of a PrCl turned into feats. I choose the Assassin because I actually think it's an example of very good design for a PrCl, but generally speaking the DMG Assassin is only ONE possible concept: that of a rogue-like assassin who uses poison and spells.</p><p></p><p>How to turn this into feats? (This is just a thought, YMMV)</p><p></p><p><strong>Death Attack</strong> is the main ability. When you use the ability, you have to deliver a sneak attack (this is the mechanics of Death Attack), so it makes sense to require Sneak Attack. It's quite a potent ability and perhaps shouldn't be given at 1st level. Perhaps we could add a requirement of BAB +4: for a Rogue it means 6th level (the same level at which you can take the 1st lv of Assassin PrCl), for a Fighter-type it means 4th level but you have to be multiclassed with Rogue for the sneak attack anyway.</p><p></p><p>req.: Sneak Attack +1d6, BAB +4</p><p></p><p><strong>Poison Use</strong> could be a feat with no prerequisites. It's a bit weak, so I would also include a +1 to ST vs Poisons.</p><p></p><p><strong>Hide in Plain Sight</strong> is definitely worth a feat. A rank in Hide makes a lot of sense as a requirement, so let's just check the minimum level at which core character can get this ability. A Rogue/Assassin gets it at 13th level earliest. A Ranger gets it at 17th. A Rogue/Shadowdancer gets it at 8th, so let's choose 8th (we maybe also want the Shadowdancer to be broken into feats).</p><p></p><p>req.: Hide 11</p><p></p><p>The bonus against poison can be already taken with the <strong>Resist Poison</strong> feat which grants +4. The fact that you get the bonus at once instead or gradually is irrelevant, it doesn't change the concept!</p><p></p><p>The other stuff I simply wouldn't make into feats: sneak attack progression, UD and IUD will have to be taken through the Rogue class (although they can easily be turned into feats if you want).</p><p></p><p>I'd leave spells out of the question, since they cannot easily convert into feats at all. If someone wants to play the concept of a spellcasting assassin, he would choose wizard or sorcerer (or something else) as base class.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3368409, member: 1465"] [b]An example: the Assassin[/b] Let's make an example of a PrCl turned into feats. I choose the Assassin because I actually think it's an example of very good design for a PrCl, but generally speaking the DMG Assassin is only ONE possible concept: that of a rogue-like assassin who uses poison and spells. How to turn this into feats? (This is just a thought, YMMV) [B]Death Attack[/B] is the main ability. When you use the ability, you have to deliver a sneak attack (this is the mechanics of Death Attack), so it makes sense to require Sneak Attack. It's quite a potent ability and perhaps shouldn't be given at 1st level. Perhaps we could add a requirement of BAB +4: for a Rogue it means 6th level (the same level at which you can take the 1st lv of Assassin PrCl), for a Fighter-type it means 4th level but you have to be multiclassed with Rogue for the sneak attack anyway. req.: Sneak Attack +1d6, BAB +4 [B]Poison Use[/B] could be a feat with no prerequisites. It's a bit weak, so I would also include a +1 to ST vs Poisons. [B]Hide in Plain Sight[/B] is definitely worth a feat. A rank in Hide makes a lot of sense as a requirement, so let's just check the minimum level at which core character can get this ability. A Rogue/Assassin gets it at 13th level earliest. A Ranger gets it at 17th. A Rogue/Shadowdancer gets it at 8th, so let's choose 8th (we maybe also want the Shadowdancer to be broken into feats). req.: Hide 11 The bonus against poison can be already taken with the [B]Resist Poison[/B] feat which grants +4. The fact that you get the bonus at once instead or gradually is irrelevant, it doesn't change the concept! The other stuff I simply wouldn't make into feats: sneak attack progression, UD and IUD will have to be taken through the Rogue class (although they can easily be turned into feats if you want). I'd leave spells out of the question, since they cannot easily convert into feats at all. If someone wants to play the concept of a spellcasting assassin, he would choose wizard or sorcerer (or something else) as base class. [/QUOTE]
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