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<blockquote data-quote="phildack" data-source="post: 3368758" data-attributes="member: 50229"><p>Strikes me that a lot of the issues around PrC come from multiple use, and untrammelled minmaxing with "builds" - what in the old days used to be called "characters I presume? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think this can be tackled in a number of ways. </p><p></p><p>Firstly, enforce the roleplaying aspects of PrCs - you dont just pick Shadowdancer and become one, you need to find someone willing to train you, roleplay the relationship out and commit your character to that theme. Personally, I would also extend this to ALL multi-classing. If you want to gain a level of cleric, your character should have been loyal to the tenets of the faith from the very start (or subject to a convincing and genuine roleplaying conversion).</p><p></p><p>Secondly, enforce multi-classing penalties more strictly. Or scale them up. Let everyone have 1 PrC for free, but whack them with a massive XP penalty thereafter. You want to be all things to all men, that's gonna take you some time! Or make multiclass limits based on main class level, so that the number of levels of multiclasses you can have is based off your core character level. E.g. perhaps you can only have half your own level in multiclass levels. You want a jack of all trades, play a bard. Want a spell-casting warrior, play a Ranger. Or limit it so that you cant have a third multiclass until your two existing classes are the same level (no more Fighter 5, Thief 1, Ranger 1).</p><p></p><p>Thirdly - and this requires more work now - edit down some of those monstrous PrCs. Use the core classes as a template for HD, BAB, Saves and when special abilities are gained. Fighter-based PrCs should gain d10 HD and one special ability every other level. OK, it's a prestige class, so one or two extra abilities or an improved save progression. Scale them down, make them less attractive for the abilities alone.</p><p></p><p>Fourthly and finally, just work it out with your players. What is your character concept. Nope, vetoed - that's a build. Nope, vetoed - that's just a bunch of stats. Yup, agreed - a personality, a motivation, and a convincing reason why your character should be a Fighter/Bard/Wizard/Dragon Disciple.....</p></blockquote><p></p>
[QUOTE="phildack, post: 3368758, member: 50229"] Strikes me that a lot of the issues around PrC come from multiple use, and untrammelled minmaxing with "builds" - what in the old days used to be called "characters I presume? ;) I think this can be tackled in a number of ways. Firstly, enforce the roleplaying aspects of PrCs - you dont just pick Shadowdancer and become one, you need to find someone willing to train you, roleplay the relationship out and commit your character to that theme. Personally, I would also extend this to ALL multi-classing. If you want to gain a level of cleric, your character should have been loyal to the tenets of the faith from the very start (or subject to a convincing and genuine roleplaying conversion). Secondly, enforce multi-classing penalties more strictly. Or scale them up. Let everyone have 1 PrC for free, but whack them with a massive XP penalty thereafter. You want to be all things to all men, that's gonna take you some time! Or make multiclass limits based on main class level, so that the number of levels of multiclasses you can have is based off your core character level. E.g. perhaps you can only have half your own level in multiclass levels. You want a jack of all trades, play a bard. Want a spell-casting warrior, play a Ranger. Or limit it so that you cant have a third multiclass until your two existing classes are the same level (no more Fighter 5, Thief 1, Ranger 1). Thirdly - and this requires more work now - edit down some of those monstrous PrCs. Use the core classes as a template for HD, BAB, Saves and when special abilities are gained. Fighter-based PrCs should gain d10 HD and one special ability every other level. OK, it's a prestige class, so one or two extra abilities or an improved save progression. Scale them down, make them less attractive for the abilities alone. Fourthly and finally, just work it out with your players. What is your character concept. Nope, vetoed - that's a build. Nope, vetoed - that's just a bunch of stats. Yup, agreed - a personality, a motivation, and a convincing reason why your character should be a Fighter/Bard/Wizard/Dragon Disciple..... [/QUOTE]
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