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<blockquote data-quote="airwalkrr" data-source="post: 3370428" data-attributes="member: 12460"><p>Why does a cat-haunted rogue need levels of sorcerer? First of all, a familiar does not haunt a character. It is a class feature that provides a benefit. Second of all, if you want a halfling rogue to have a cat following him around or something unusual like that, I have no problem with simply saying a cat follows you around. It would be unlikely to provide you any mechanical benefit, but it would work. And if you think the character needs a touch of the supernatural, then take one of the feats from Complete Arcane that gives you three spell-like abilities once per day or be a spellthief. I couldn't care less that you are starved for feats. If you bring a complicated character concept to me and tell me you want to have it all, I am likely to tell you that you will have to wait awhile if the campaign is starting at 1st level. 1st level characters are neophytes, newbies, novices. They are not badasses with uber skillz and 1337 powerz. If you want to be a two-weapon fighting rogue and have some arcane ability, you should be prepared to sacrifice some of your feats to do so and you should be willing to either wait until gaining several levels to realize the full potential or be willing to take on some flaws. Really. It isn't that complicated. Two levels of sorcerer is not vital. It would probably be combined with practiced spellcaster anyway just so the rogue could make 4-5 touch attacks per day for 5d6 electricity damage plus sneak attack.</p><p></p><p>And yea, I strongly prefer making guidelines ahead of time and treating every player the same as opposed to making individual judgments and treating players differently. I am the kind of person who likes to have guidelines and doesn't like to bend the rules unless absolutely necessary. That way, it is fair to everyone. Player 1 then doesn't get to say "well Player 2 got to take his prestige class, why can't I take mine?"</p><p></p><p>And yes, it matters how many classes a character has. Players should choose an archetype and stick to it. Slight variances to make your wizard a bit different from every other wizard are just fine. But you are still a wizard.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3370428, member: 12460"] Why does a cat-haunted rogue need levels of sorcerer? First of all, a familiar does not haunt a character. It is a class feature that provides a benefit. Second of all, if you want a halfling rogue to have a cat following him around or something unusual like that, I have no problem with simply saying a cat follows you around. It would be unlikely to provide you any mechanical benefit, but it would work. And if you think the character needs a touch of the supernatural, then take one of the feats from Complete Arcane that gives you three spell-like abilities once per day or be a spellthief. I couldn't care less that you are starved for feats. If you bring a complicated character concept to me and tell me you want to have it all, I am likely to tell you that you will have to wait awhile if the campaign is starting at 1st level. 1st level characters are neophytes, newbies, novices. They are not badasses with uber skillz and 1337 powerz. If you want to be a two-weapon fighting rogue and have some arcane ability, you should be prepared to sacrifice some of your feats to do so and you should be willing to either wait until gaining several levels to realize the full potential or be willing to take on some flaws. Really. It isn't that complicated. Two levels of sorcerer is not vital. It would probably be combined with practiced spellcaster anyway just so the rogue could make 4-5 touch attacks per day for 5d6 electricity damage plus sneak attack. And yea, I strongly prefer making guidelines ahead of time and treating every player the same as opposed to making individual judgments and treating players differently. I am the kind of person who likes to have guidelines and doesn't like to bend the rules unless absolutely necessary. That way, it is fair to everyone. Player 1 then doesn't get to say "well Player 2 got to take his prestige class, why can't I take mine?" And yes, it matters how many classes a character has. Players should choose an archetype and stick to it. Slight variances to make your wizard a bit different from every other wizard are just fine. But you are still a wizard. [/QUOTE]
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