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<blockquote data-quote="The Levitator" data-source="post: 3370499" data-attributes="member: 40099"><p>As a DM, I approach the game with a sort of "all things with moderation" approach. I personally love it when my players multiclass, but that's it. No triple, quadruple, quintuple class characters. PrC?s If it's in a book somewhere that I can get my hands on, go for it! But you only get one PrC class. It's been my personal experience that the majority (translated, all but a couple) of quadruple-classed, tri-raced, double PrC'd players can barely play a human fighter very well. It has almost seemed to me that some players (again, this is just personal experience, not a national statistic) actually hide behind intentionally confusing characters. Playing this way also gives them the excuse to blame the DM when they die. "I would have been fine, but the DM only allow quadruple classing, and I needed that 5th class to get my character where I wanted!"</p><p></p><p>I have no problem with powergamers. But my players do. They are roleplay and story-centric gamers. They don't spend 2 weeks pouring over books to find the perfect combination of whatever to take advantage of some loophole or loosely worded rule. Like I said, that kind of player is just as valid as any other, just not at our table, because my players play for the story, not for a videogame sense of achievement of getting all the high scores. I let one powergamer join our group last year. He wanted to play a half-drow, planetouched Enlightened Fist/Frenzied Beserker/I can't remember the rest. I had to remind him first of all that we start at 1st level, so he'd need to start with a base class. I thought his head was going to explode. He complained that the 1st 5 levels of D&D are a waste of time and the game isn't even fun until you get your first prestige class. Then I told him we only allow 1 prestige class. I think I actually saw him lose consciousness for a second. Anyhoo, he started with a monk to work on the Enlightened Fist PrC. He lived for 2 sessions, nearly dying the first session, and dying the second, both situations totally avoidable by even a 2nd year player. Watching his play style, it was obvious to me that he was one of those players that ran overly-complex characters so nobody can tell if they are playing well or not.</p><p></p><p>I don't limit multiclassing to 2 classes and PrC's to only 1 to hogtie my players. I allow just about every book in D&D ( I have over 50) I think. I just prefer that people run characters they can actually handle. A lot of people think they can handle a 100+ HP shifter cart, yet I've seen them lift on a soft corner in a box stock, 5 hp. go kart.</p><p></p><p>Maybe a compromise could be that instead of eliminating PrC's, just limit them to only 1. And don't allow any multiclassing beyond 2 classes. This keeps the "builds" manageable and keeps the characters from getting so exotic that they aren't even playable. Heck, you could even just hand pick the PrC's that you will allow and even preselect the multiclass combinations you'll accept. If your players think it's too restrictive, they will end up leaving the table. But if they have a good time despite the restrictions, then it was worth all the effort! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3370499, member: 40099"] As a DM, I approach the game with a sort of "all things with moderation" approach. I personally love it when my players multiclass, but that's it. No triple, quadruple, quintuple class characters. PrC?s If it's in a book somewhere that I can get my hands on, go for it! But you only get one PrC class. It's been my personal experience that the majority (translated, all but a couple) of quadruple-classed, tri-raced, double PrC'd players can barely play a human fighter very well. It has almost seemed to me that some players (again, this is just personal experience, not a national statistic) actually hide behind intentionally confusing characters. Playing this way also gives them the excuse to blame the DM when they die. "I would have been fine, but the DM only allow quadruple classing, and I needed that 5th class to get my character where I wanted!" I have no problem with powergamers. But my players do. They are roleplay and story-centric gamers. They don't spend 2 weeks pouring over books to find the perfect combination of whatever to take advantage of some loophole or loosely worded rule. Like I said, that kind of player is just as valid as any other, just not at our table, because my players play for the story, not for a videogame sense of achievement of getting all the high scores. I let one powergamer join our group last year. He wanted to play a half-drow, planetouched Enlightened Fist/Frenzied Beserker/I can't remember the rest. I had to remind him first of all that we start at 1st level, so he'd need to start with a base class. I thought his head was going to explode. He complained that the 1st 5 levels of D&D are a waste of time and the game isn't even fun until you get your first prestige class. Then I told him we only allow 1 prestige class. I think I actually saw him lose consciousness for a second. Anyhoo, he started with a monk to work on the Enlightened Fist PrC. He lived for 2 sessions, nearly dying the first session, and dying the second, both situations totally avoidable by even a 2nd year player. Watching his play style, it was obvious to me that he was one of those players that ran overly-complex characters so nobody can tell if they are playing well or not. I don't limit multiclassing to 2 classes and PrC's to only 1 to hogtie my players. I allow just about every book in D&D ( I have over 50) I think. I just prefer that people run characters they can actually handle. A lot of people think they can handle a 100+ HP shifter cart, yet I've seen them lift on a soft corner in a box stock, 5 hp. go kart. Maybe a compromise could be that instead of eliminating PrC's, just limit them to only 1. And don't allow any multiclassing beyond 2 classes. This keeps the "builds" manageable and keeps the characters from getting so exotic that they aren't even playable. Heck, you could even just hand pick the PrC's that you will allow and even preselect the multiclass combinations you'll accept. If your players think it's too restrictive, they will end up leaving the table. But if they have a good time despite the restrictions, then it was worth all the effort! :D [/QUOTE]
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