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<blockquote data-quote="Gabester" data-source="post: 3377635" data-attributes="member: 50130"><p>It is a two way street. That's the point. I know that it's not ENTIRELY about entertaining your players but it is LARGELY about that. If you don't entertain them then what do you have? Why are they there? Just to humor you and be a captive audience for your hobby of creating rule systems? Maybe after the game you'd like them to watch a 4 hour slide show of your vacation to Baja?</p><p></p><p>If you play with 5 other people then you are just 1/6th of the audience. You get a larger share of the story-making process, sure, and spend more time creating everything but you still don't have anything without the players except a chance to obsess over rules in your spare time.</p><p></p><p>Maybe your players think you're great. Or maybe they just don't know better. My point is just that maybe you should, you know, TRY ASKING THEM. And let them decide some of these things. And work out a mutual agreement on something like this akin to: you can multiclass as much as you want as long as you keep it corgial and non-powergamish.</p><p></p><p>Your extreme attention to rules over players indicates to me that you are *that* DM. You know, the guy who is really only there to create obsessive/compulsive rules and force them on players. Don't be that guy. Prove me wrong.</p><p></p><p>Or, at the very least, to further the discussion here talk to us about why you think that multiclassing really is broken or overpowered. You gave us a barbarian/fighter example but I think it was demonstrated that it wasn't actually overpowered. Or a reason why the simple guideline I gave you doesn't work other than "but I'm way too OCD to actually talk to my players about their character concepts".</p><p></p><p>Ultimately my point is that it is through having a relationship with your players and talking to them about what THEY want from the story that you can come to mutually constructive rules that make you both happy. You will not cure powergaming by removing the 3e multiclassing -- it is actually pretty balanced using core classes and theres were just as many power gamers in 2e as there are now in 3e. You will really only cure powergaming by talking with your players, helping them figure out how not to powergame, and actively encouragng them and rewarding them for not doing so. It is helpful to use systems that are simple and yet thoroughly playtested. The 3e multiclass rules with the core classes fit this very well (and I'd love to have you tell me how, if you think this is untrue).</p></blockquote><p></p>
[QUOTE="Gabester, post: 3377635, member: 50130"] It is a two way street. That's the point. I know that it's not ENTIRELY about entertaining your players but it is LARGELY about that. If you don't entertain them then what do you have? Why are they there? Just to humor you and be a captive audience for your hobby of creating rule systems? Maybe after the game you'd like them to watch a 4 hour slide show of your vacation to Baja? If you play with 5 other people then you are just 1/6th of the audience. You get a larger share of the story-making process, sure, and spend more time creating everything but you still don't have anything without the players except a chance to obsess over rules in your spare time. Maybe your players think you're great. Or maybe they just don't know better. My point is just that maybe you should, you know, TRY ASKING THEM. And let them decide some of these things. And work out a mutual agreement on something like this akin to: you can multiclass as much as you want as long as you keep it corgial and non-powergamish. Your extreme attention to rules over players indicates to me that you are *that* DM. You know, the guy who is really only there to create obsessive/compulsive rules and force them on players. Don't be that guy. Prove me wrong. Or, at the very least, to further the discussion here talk to us about why you think that multiclassing really is broken or overpowered. You gave us a barbarian/fighter example but I think it was demonstrated that it wasn't actually overpowered. Or a reason why the simple guideline I gave you doesn't work other than "but I'm way too OCD to actually talk to my players about their character concepts". Ultimately my point is that it is through having a relationship with your players and talking to them about what THEY want from the story that you can come to mutually constructive rules that make you both happy. You will not cure powergaming by removing the 3e multiclassing -- it is actually pretty balanced using core classes and theres were just as many power gamers in 2e as there are now in 3e. You will really only cure powergaming by talking with your players, helping them figure out how not to powergame, and actively encouragng them and rewarding them for not doing so. It is helpful to use systems that are simple and yet thoroughly playtested. The 3e multiclass rules with the core classes fit this very well (and I'd love to have you tell me how, if you think this is untrue). [/QUOTE]
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