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<blockquote data-quote="Grayhawk" data-source="post: 3388778" data-attributes="member: 11288"><p>I very much agree with this (especially the parts I bolded).</p><p></p><p>But I also agree with those advising against going back to AD&D's multi and dualclass rules. One reason is that I don't believe there needs to be different rules for humans and demihumans. Another reason is that I find 3e's multiclassing rules very elegant (they just need some restrictions, IMO).</p><p></p><p>Some time ago I began reworking the parts of 3x that I don't like (tentatively calling my project 'ED&D' - short for 'Essential Dungeons and Dragons'). The goal is to simplify and streamline the rules, retaining as much 1st AD&D flavor as possible, while keeping 3e's best ideas (IMO, of course).</p><p></p><p>First off: This is a reworking of the core rules only (part of keeping the game as simple as possible). </p><p></p><p>Regarding classes: All rewritten to max out at 15th level. Rangers and Paladins are spell less (this seems obvious to me, with the ease of 3e's multiclassing rules. It feels counterintuitive to me that a player that wants a spell less Ranger or Paladin will have to stop progression in his class (possible shifting to Fighter) before the spells are being thrust upon him, thus missing out on the classes other later-level abilities. The logical thing (again, IMO) is to keep those classes spellfree, when you can easily multi with Druid or Cleric for some added spellpower.</p><p></p><p>And there are no Prestige Classes allowed. Firstly, to keep things simple. Secondly, I don't see the need for them: Even while staying core only and taking my pretty limiting multiclassing rules into consideration, I can't imagine running out of interresting character concepts (or even finding the time to play them all).</p><p></p><p>airwalkrr, while my goal (and the ways to reach it) may not exactly be what you're looking for, here are my multiclassing rules:</p><p></p><p>No experience penalty for multiclassing (and no favored classes).</p><p></p><p>All races may have a maximum of two classes, except Halvelves who may have three. </p><p></p><p>(In my reworking of the races - and my whitling down of unnecessary elements - I almost scrapped the Halfelf. But instead I though this was a nice nostalgic nod to earlier editions, while giving that race a solid niche.)</p><p></p><p>No multiclasing between Fighter, Beserker (my reworked Barbarian), Ranger and Paladin.</p><p></p><p>(While I can easily imagine scenarios where such could make sense (character-wise), I prefer the 'old' way of doing it, as I feel it enforces the character's identity as opposed to tempting players to multi just for the sake of abilities.)</p><p></p><p>Now, I imagine that rules as strict as these will rub most people here the wrong way, but for more casual players there can be a real beauty in simplicity.</p><p></p><p>Whether or not you're opposed to those kinds of restrictions also has a lot to do with how you view the whole 'character vs class' thing. If you feel that the abilities of a class are just there to be mined to meet your character concept, you obviously will prefer free multiclassing rules (as well as PrCs) - but then I think you would propably be better off with a class-less system to begin with.</p><p></p><p>When I (and the people I started playing with 20 years ago) play a class based game, your character <em>is</em> his class, and multiclassing is the exception, not the rule.</p><p></p><p>YMMV - In fact, it almost certainly will <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 3388778, member: 11288"] I very much agree with this (especially the parts I bolded). But I also agree with those advising against going back to AD&D's multi and dualclass rules. One reason is that I don't believe there needs to be different rules for humans and demihumans. Another reason is that I find 3e's multiclassing rules very elegant (they just need some restrictions, IMO). Some time ago I began reworking the parts of 3x that I don't like (tentatively calling my project 'ED&D' - short for 'Essential Dungeons and Dragons'). The goal is to simplify and streamline the rules, retaining as much 1st AD&D flavor as possible, while keeping 3e's best ideas (IMO, of course). First off: This is a reworking of the core rules only (part of keeping the game as simple as possible). Regarding classes: All rewritten to max out at 15th level. Rangers and Paladins are spell less (this seems obvious to me, with the ease of 3e's multiclassing rules. It feels counterintuitive to me that a player that wants a spell less Ranger or Paladin will have to stop progression in his class (possible shifting to Fighter) before the spells are being thrust upon him, thus missing out on the classes other later-level abilities. The logical thing (again, IMO) is to keep those classes spellfree, when you can easily multi with Druid or Cleric for some added spellpower. And there are no Prestige Classes allowed. Firstly, to keep things simple. Secondly, I don't see the need for them: Even while staying core only and taking my pretty limiting multiclassing rules into consideration, I can't imagine running out of interresting character concepts (or even finding the time to play them all). airwalkrr, while my goal (and the ways to reach it) may not exactly be what you're looking for, here are my multiclassing rules: No experience penalty for multiclassing (and no favored classes). All races may have a maximum of two classes, except Halvelves who may have three. (In my reworking of the races - and my whitling down of unnecessary elements - I almost scrapped the Halfelf. But instead I though this was a nice nostalgic nod to earlier editions, while giving that race a solid niche.) No multiclasing between Fighter, Beserker (my reworked Barbarian), Ranger and Paladin. (While I can easily imagine scenarios where such could make sense (character-wise), I prefer the 'old' way of doing it, as I feel it enforces the character's identity as opposed to tempting players to multi just for the sake of abilities.) Now, I imagine that rules as strict as these will rub most people here the wrong way, but for more casual players there can be a real beauty in simplicity. Whether or not you're opposed to those kinds of restrictions also has a lot to do with how you view the whole 'character vs class' thing. If you feel that the abilities of a class are just there to be mined to meet your character concept, you obviously will prefer free multiclassing rules (as well as PrCs) - but then I think you would propably be better off with a class-less system to begin with. When I (and the people I started playing with 20 years ago) play a class based game, your character [i]is[/i] his class, and multiclassing is the exception, not the rule. YMMV - In fact, it almost certainly will :) [/QUOTE]
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