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No PvP vs. Stealing loot
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<blockquote data-quote="Todd Roybark" data-source="post: 7936145" data-attributes="member: 6920677"><p>This is the scenario I was thinking of, similar to a scene in the movie Rounders. Let us say PC Lando the (card) Shark stacks the deck so fellow PC, Roland the Good wins all the big pots.</p><p></p><p>If Roland the Good has sworn to never cheat or steal, is this a form of PvP by the player of Lando?</p><p></p><p>and/or </p><p></p><p>is this a set up for the player of Roland, to <em>actually</em> role play his character in a fairly open scenario?</p><p></p><p>It strikes me that inherent to the ‘No PvP’philosophy, is a strain of thought that one Player should not be able to impact another Player. Certainly not in the way that a player can commonly effect the ‘environment’.</p><p></p><p>It requires a sacrifice of potential drama between PCs to ensure that there is no <em>drama</em> between players.</p><p></p><p>It seems similar to an Improv class with ground rules that prohibit making acting choices that might require your scene partners to react.</p><p></p><p>Some Players/ tables would hate that type of limitation. It is possible to role play tense moments between PCs, without that tension sprinkling over to the players.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7936145, member: 6920677"] This is the scenario I was thinking of, similar to a scene in the movie Rounders. Let us say PC Lando the (card) Shark stacks the deck so fellow PC, Roland the Good wins all the big pots. If Roland the Good has sworn to never cheat or steal, is this a form of PvP by the player of Lando? and/or is this a set up for the player of Roland, to [I]actually[/I] role play his character in a fairly open scenario? It strikes me that inherent to the ‘No PvP’philosophy, is a strain of thought that one Player should not be able to impact another Player. Certainly not in the way that a player can commonly effect the ‘environment’. It requires a sacrifice of potential drama between PCs to ensure that there is no [I]drama[/I] between players. It seems similar to an Improv class with ground rules that prohibit making acting choices that might require your scene partners to react. Some Players/ tables would hate that type of limitation. It is possible to role play tense moments between PCs, without that tension sprinkling over to the players. [/QUOTE]
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