Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
No PvP vs. Stealing loot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7938259" data-attributes="member: 177"><p>Okay, the "to allow others..." is throwing me off.</p><p></p><p>I was speaking in a context of a campaign that was <em>agreed by all parties</em> to be non-PvP - it is part of the table's social contract. You have an obligation to uphold your end of such an agreement.</p><p></p><p>Now, most of the time I have seen such an agreement, it is not "to allow others the opportunity to play their characters", except in the sense that they have an expectation that you won't remove their character from the game by killing them, or some other nastiness.</p><p></p><p>I have not seen such a thing implemented for the purposes of, say, making it so the rogue can go out and steal stuff, kill NPCs, and otherwise make themself a public nuisance, and not have repercussions coming from the party. While technically "no-PvP" may do this, that's not why I see it used.</p><p></p><p>I typically have a <em>separate</em> part of the table agreement for that - you are going to play a character that generally wants/needs to work with others, and will behave accordingly. This covers both the party rogue and the paladin - the rogue will keep their extracurricular activies to a dull roar, and the party paladin will not insist on their expulsion from the party if they do so.</p><p></p><p></p><p></p><p>Broadly speaking, in terms of being fair to the fellow players, the party has right to the proceeds to extent they were put at risk. It doesn't matter if it is the rogue doing crime, or the wizard making a magical item.</p><p></p><p></p><p></p><p>Did the Entertainer do a number mocking royalty, so the Duke tossed them in jail and now the party has to bail them out or help them escape?</p></blockquote><p></p>
[QUOTE="Umbran, post: 7938259, member: 177"] Okay, the "to allow others..." is throwing me off. I was speaking in a context of a campaign that was [I]agreed by all parties[/I] to be non-PvP - it is part of the table's social contract. You have an obligation to uphold your end of such an agreement. Now, most of the time I have seen such an agreement, it is not "to allow others the opportunity to play their characters", except in the sense that they have an expectation that you won't remove their character from the game by killing them, or some other nastiness. I have not seen such a thing implemented for the purposes of, say, making it so the rogue can go out and steal stuff, kill NPCs, and otherwise make themself a public nuisance, and not have repercussions coming from the party. While technically "no-PvP" may do this, that's not why I see it used. I typically have a [I]separate[/I] part of the table agreement for that - you are going to play a character that generally wants/needs to work with others, and will behave accordingly. This covers both the party rogue and the paladin - the rogue will keep their extracurricular activies to a dull roar, and the party paladin will not insist on their expulsion from the party if they do so. Broadly speaking, in terms of being fair to the fellow players, the party has right to the proceeds to extent they were put at risk. It doesn't matter if it is the rogue doing crime, or the wizard making a magical item. Did the Entertainer do a number mocking royalty, so the Duke tossed them in jail and now the party has to bail them out or help them escape? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No PvP vs. Stealing loot
Top