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No secrets can be kept due to Consult Oracle?
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<blockquote data-quote="keterys" data-source="post: 5009293" data-attributes="member: 43019"><p>Thinking over an investigation my party did last night...</p><p>A divination was used to find out who stole something. Pretty generic guy.</p><p>Then they found out where that person was. Cased the area. Found out who he usually works for, arranged a meeting to buy something, intimidated the information out of him about where the drop off and person was.</p><p>They researched who he worked for, found out a mess of stuff, decided this guy was a real piece of work they'd be happy to kill, tracked down the object from the meetup point to the guy's lair.</p><p></p><p>A whole ton of roleplaying, all triggered by the divination of finding out the person's name. Of course, they also had the option (for less xp and less kudos with an npc because of the npc having to expend resources) of requiring further divinations to find out that information directly, but they chose not to. If they had, they'd have gotten the answer directly of who it was sold to, and where it was brought, and they'd have jumped right to the lair.</p><p></p><p>So, in a lot of cases I think the real trick is to be okay with them getting the information and to give them incentives to play along.</p></blockquote><p></p>
[QUOTE="keterys, post: 5009293, member: 43019"] Thinking over an investigation my party did last night... A divination was used to find out who stole something. Pretty generic guy. Then they found out where that person was. Cased the area. Found out who he usually works for, arranged a meeting to buy something, intimidated the information out of him about where the drop off and person was. They researched who he worked for, found out a mess of stuff, decided this guy was a real piece of work they'd be happy to kill, tracked down the object from the meetup point to the guy's lair. A whole ton of roleplaying, all triggered by the divination of finding out the person's name. Of course, they also had the option (for less xp and less kudos with an npc because of the npc having to expend resources) of requiring further divinations to find out that information directly, but they chose not to. If they had, they'd have gotten the answer directly of who it was sold to, and where it was brought, and they'd have jumped right to the lair. So, in a lot of cases I think the real trick is to be okay with them getting the information and to give them incentives to play along. [/QUOTE]
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