An interesting idea -- basically the opposite of what I suggest: creating magic items using the mechanics of normal spellcasting, rather than casting spells using the mechanics of item creation.babomb said:Basically, rather than spells, the Artificer gets a certain number of "augmentations" per day. These can only be cast on objects. For example, he can cast Bull's Strength on an object, and it functions as a Belt of Giant Strength for the duration of the spell.
Now that sounds like the Expert "wizard" I'd like to see...He gets all the magic item feats and craft homunculus as class abilities, can disable traps like a rogue, and has Cleric BAB.