No XP for summoned creatures, right?

Infiniti2000 said:
I thought there were some restriction on summoned monsters not being able to teleport, but I can't find that ATM with a cursory glance.

It was introduced in 3.5

SRD Summon Monster I text said:
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.
 

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IanB said:
IMC I give XP for summoned creatures if the party doesn't actually fight the summoner (IE, badguy laughs, summons some stuff to fight them, says "Kill them my minions!" and teleports out in bad cinema style.) Usually done in cases when fighting the summoner would kill them anyway.

If the summoner sticks around, no XP.
Which WotC itself did in Speaker In Dreams (one of the original Adventure Path modules). In this case, the "summoning" is just a means of getting the adversary monster there, so it's only fair to rule it as a full-XP scenario.
 


The tricky question is whether defeating Summoned critters counts as a successful "encounter" of the Summoner, and how many XP to award (if any).

On one extreme, a Druid who shoots his entire wad with SNAs and then flees to fight another day is probably best described as "defeated".

OTOH, a Wizard who brings in a couple Summoned critters merely to delay the party for a round or two as well as to test the heroes' mettle, then Teleports away is a Wizard who was "successful". Clearly this Wizard has not been defeated, and this is the first short round in what may be a very long running battle. I feel that giving zero XP is a little too stingy, but that is not unreasonable under the RAW.
 

pawsplay said:
Heh, I never noticed that.

It did close a loophole which an NPC sorcerer used to rain death from afar (she'd use a whole lot of summon monsters to get a bunch of lantern archons - 10 or so was pretty typical - then tell them to teleport halfway around the world and assault a foe. The ability to summon a teleporting strike force was a little too good!)
 


For those that desire the information, the 3.5 FAQ says:
"Do characters receive experience for killing a
summoned monster? What about undead created with
animate dead or an outsider called with planar ally?

As a general rule, any creature whose presence on the
battlefield is a direct result of another creature using one of its
special abilities (such as summoning) during the battle doesn’t
grant XP to characters defeating it. This is because the monster
is counted as part of the challenge provided by the summoning
monster. A pit fiend’s Challenge Rating (and thus the XP
reward granted for defeating him) already takes into account
the fact that he can summon allies; without that ability, he’d be
worth less XP.
However, there are plenty of situations where a DM should
make exceptions to this general rule. Any time that a creature
can bring an ally into play without reducing the resources it
otherwise brings to the fight (or well outside of combat) you
should strongly consider awarding XP for defeating that ally.
Let’s look at a few examples to see how this might work in
play.
Example 1: Over the course of many days, a powerful
necromancer stocks his lair with undead created via spells.
When the PCs fight the necromancer and these undead
minions, the necromancer has his full array of spells, so the act
of creating these undead hasn’t reduced the challenge he
provides. Thus, the Sage recommends awarding full XP for
defeating the undead.
Example 2: The same necromancer is on the run, knowing
the PCs aren’t far behind. He spends some of his precious daily
allotment of spells to animate a few zombies, only minutes
before the PCs bust down his door and attack. That’s a lot more
like summoning, since the creation of the undead represents a
direct drain on the necromancer’s immediately available
resources. Still, he doesn’t have to spend any rounds of combat
casting the spells, so it’s not quite the same. The Sage
recommends awarding one-half XP for defeating the undead.
Example 3: An evil cleric uses lesser planar ally to call a
succubus to serve him as a spy for 7 days, and sends her up
against the PCs (without being present himself). The Sage
recommends awarding full XP for defeating the succubus. If
the PCs then track down and defeat the evil cleric before he’s
able to prepare spells again, it’s tempting to reduce the XP
award for the cleric by a little bit (since he’s down one 4thlevel
spell), but it’s probably not worth the effort.
When in doubt, err on the side of awarding XP. The DM
shouldn’t be looking for opportunities to deny the PCs fairly
earned XP—if they bested the challenge, they should reap the
reward."



Anecdote: a PC that was away from the party pulled a bear out of his bag of tricks, but discovered he didn't need it so he sent it off to aid the rest of his party (without notifying them, either in-character or out-of-character).

The party meanwhile had recently defended themselves from an encounter with bears, so when they saw this new one they attacked it immediately and slew it. The DM awarded XP for it.
 
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shilsen said:
Only the +2 from the Magic Circle. The +2 racial bonus is only against spells and spell-like abilities, and the erinyes' Entangle ability is neither. It's an Extraordinary ability, which resembles a spell in its effects.

Technically, the dwarven ability reads:
(from the SRD)
+2 racial bonus on saving throws against spells and spell-like effects.

So, what exactly is 'spell-like effects'? I've seen it ruled many, many times that this is just spell-like abilities--but I'm still not 100% sure that this is true. If it was, why didn't they just say 'spells and spell-like abilities'?

The entangle ability is an extraordinary ability with a 'spell-like effect'...I think the dwarven ability should count (but I don't really argue this too much any more--keep getting ignored..even by Customer Service)
 


Plane Sailing said:
It did close a loophole which an NPC sorcerer used to rain death from afar (she'd use a whole lot of summon monsters to get a bunch of lantern archons - 10 or so was pretty typical - then tell them to teleport halfway around the world and assault a foe. The ability to summon a teleporting strike force was a little too good!)

It seems so arbitrary, though.

Plus, my players have been abusing summon monster IV to send messages. So I'm kind of stuck with houseruling it back in for the time being.
 

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