Nobility Feat

Brudewollen

First Post
Hi all, been a maybe six months or more since I posted here. Good to be back.

Maybe this has been tackled elsewhere or been brought up before, but I was thinking that maybe social standing might be appropriately tackled as a feat, albeit one that can only be taken during character creation. Being the son of a noble can be quite advantageous, giving one certain entre into social circles not otherwise possible and maybe doubling the PCs starting money (or some such thing). It would likely also offer continued benefits as the family is likely to support their scion in various endeavors throughout his/her career. It can clearly be a great advantage, but like all feats shouldn't be taken too far. If a DM is very generous he might even give the PC an NPC retainer or two (of course the PC would have to feed and shelter the poor packbearer/bodyguard, not always easy at 1st level).

I tend to run a very political and social game and I found my Clerics where, by virtue of their class, higher members of their society - essentially young, petty nobles. Paladins, of course, have the assumption of Nobility built into their class, as well. Not everyone plays this way, but in my game I've tried to replicate certain realities of social stratification as much as possible. I used to have players roll to see what station they started at, which was fun, but not in keeping with 3rd Edition, I always thought.

One argument against using a Feat rule to affect one's station is that it's not a power of the character as other feats are, but a distinction given to the character by dint of his birth. One could counter that by saying that in the medieval point of view, one's station in society is ordained by God (or the Gods, as the case may be). Thus the fact that he's a noble is because he is divinely suited to such a role.

Has anyone else published a system where Feats could be used to determine social rank? I'm even considering letting people take two feats at character generation to start as high nobles, sons and daughters of powerful fiefdoms (they would get even more money, support, etc.) For those races/classes that don't offer 2 or more feats at 1st (basically any non-human fighter) who want High Nobility, they would have to reserve their 3rd level Feat for High Nobility. A condition that could not change once the game begins. This latter rule I'm not so sure I like, but it's been tossing around my brain all day.
 

log in or register to remove this ad



The game mechanics of the system are for representing dungeon adventuring power. Feats are part of this. Social standing is a roleplaying consideration, and shouldn't really be part of the class/feat system. I don't think nobility is appropriate as a feat.

If you feel a need to represent it mechanically, you could have noble characters have their first level as aristocrat.
 



I agree that feats are not the best method for determining social status. I think that skill points would be a better way to show it.

Many skills are indirectly related to social class and structure (a politician would likely have Knowledge ranks, while a blue collar worker has Craft). When viewed as a whole, I imagine they could give a pretty good indication of social rank. The skill system is very basic, but it's the closest thing I think you will find within the core rules.

It's worth noting that the core rules do allow the use of feats to increase skills.
 

When you put DP in that post, I thought maybe you were this friend of mine from Columbus who is also a gamer. DP are my initials and I noticed below your name that you are in Columbus. CA are his initials...it was only later that I realized you meant "double post." I thought you were he, inquiring if I were me! Anyone who knows me would have clued in that it might be me based on my sig and screen name. (does that make sense?)
 

A feat works fine, IMO. I've had the same idea, although never had a chance to put it into practice. Not *all* feats deal with dungeon effectiveness - Leadership is a social feat, for example. While the cohort is basically an extra party member that can help out in the dungeons, the feat also gives the player hordes of low-level followers at the higher levels that would be completely useless in a high-level fight.

It's also not all that different from the Windfall feat (and to a some extent the Renown feat) in d20 Modern.

Forcing characters born into nobility to start with a level of artistocrat is okay as long as you're forcing everyone else to start with a level of commoner.
 

The KoK PG has some nice rules about that (if you collect all from the different chapters). Nobles get some Divine Protection depending on their rank. And there are several interesting feats for Aristocrats (Inheritance gives more starting cash, Noble/Regal Bearing gives nice skill boosts for skill groups). Other feats as Legacy of Heroes might be nice for PCs with the proper background.

All the abovementioned stuff is not good for battlemunchkinized featplanners :D
 

Pets & Sidekicks

Remove ads

Top