Noble Succubus (template)

This is something I've been toying around with. Sharp observers will notice that some abilities come from the Rakshasa:

In the courts of the Demon Princes, only the powerful, ruthless and manipulative survive. The Noble Succubus are all. Particulary able succubi rise to power and learn great secrets and forbidden lore, in their eternal sceemings and abuse of mortals. This allows some to gather great power and arise as Nobles of their cursed species - mighty temptesses of the Abyss

Creating a Noble Succubus

"Noble Succubus" is a template that can be added to a succubus of at least 7 HD and Charisma 25 hereafter referred to as 'the succubus'). It uses the succubus' statistics and special abilities except as noted here.

Hit Dice: The succubus is now a 7HD base creature, and uses 7 as base for calculating advancement (which now goes to 14 HD) and CR etc.

Special Attacks: The succubus gains the spell casting ability of a sorcerer of a level equal to its HD. The succubus can cast spells from the cleric list as arcane spells.

The succubus' Spell-like abilities are all at 12th level or its HD, whichever is higher.

The succubus' spell like ability to Detect Thoughts become a constant Supernatural Ability (save DC 20) as a 18th level sorcerer. The succubus can suppress or resume this ability as a free action.

The succubus' chance to summon a Balor increases to 2% pr. HD

Special Qualities: Spell Immunity (Su):The Succubus ignores the effects of spells and spell-like abilities of 8th level or less, just as if the spell caster had failed to overcome spell resistance.

The succubus' Damage Reduction increases to 20/+3

Abilities: The Noble Succubi are faster and tougher than their common cousins. Increase Dex by +2 and Con by +4.

Challenge Rating: As the succubus +4.

Treasure: Double Standard

Advancement: 8-14 HD (Medium-size)


Sample Noble Succubus

This example uses Yilya, a 10 HD Succubus.

Noble Succubus
Medium-size Outsider
Hit Dice: 10d8+30 (75 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30', Fly 50´(average)
AC: 24 (+2 dex, +3 bracers, +9 Natural)
Attacks: 2 claws +8 melee
Damage: Claw 1d3+1
Face/Reach: 5ft. by 5ft./5 ft.
Special Attacks: Spell-like Abilities, Spells, Energy Drain, Detect Thoughts, Summon Tanar'ri
Special Qualities: Damage Reduction 20/+3, SR12, Tanar'ri Qualities, Alternate Form, Magic immunity, Tongues
Saves: Fort: +10, Ref +9, Will +9
Abilities: Str 13, Dex 15, Con 17, Int 16, Wis 14, Cha 25 (29 with cloak)
Skills: Bluff +17, Concentration +13, Disguise +17, Escape Artist +12, Hide +12, Knowledge (The Planes) +13, Listen +20, Move Silently +12, Ride +12, Search +13, Spot +20
Feats: Dodge, Improved Initiative, Mobility
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 14
Treasure: Double Standard
Alignment: Chaotic Evil
Advancement: Up to 14 HD

Yilya the Dark Lady is a terrible agent of evil. Her current plans are the corruption and destruction of the noble and brave King-Priest of Tyr. Rumors say she is working on behalf of the legendary Zaenobia, the Queen of Succubi, who supposedly is a very advanced noble succubus. Scolars scuff at such a creature existing, calling it the the ravings of madmen. But then who is Yilya working for...

Combat:

Spell-like Abilities: At will - charm monster, clairaudience/clairvoyance, darkness, detect good, doom, ethereal jaunt (self plus 50 pounds of objects only), suggestion, and teleport without error (self plus 50 pounds of objects only); 1/day - unholy blight. These abilities are as the spells cast by a 12th-level sorcerer (save DC 19 + spell level).
Energy Drain (Su): The Wisdom check to notice the negative level is DC 19 and to remove it is DC 22.
Summon Tanar'ri (Sp): Once per day, Yilya can attempt to summon a Balor with a 20% chance of success.
Detect Thoughts (Su): Yilya can constantly detect thoughts as a 18th level sorcerer. She can suppress or resume this ability as a free action.
Tongues (Su): Yilya has a permanent tongues ability as the spell cast by a 12th level sorcerer. She usually use verbal communication with mortals and save telepathic communication for other fiends.
Tanar'ri Qualities: Poison and Electricity immunity; cold, fire and acid resistance 20; telepathy
Magic Immunity (Su): Yilya ignores the effects of spells and spell-like abilities of 8th level or less, just as if the spell caster had failed to overcome spell resistance.
Alternate Form (Su): Yilya can assume any humanoid form of Small to Large size.
Spells: Yilya can cast spells as a 10th level sorcerer, and can cast spells from the cleric list as arcane spells.
Spells Known: (6/8/8/8/6/4): 0th - Detect Magic, Read Magic, Mage Hand, Resistance, Ray of Frost, Flare, Arcane Mark, Dancing Lights, Ghost Sound; 1st - Mage Armor, Magic Missile, Shield, True Strike, Entropic Shield; 2nd - Endurance, Silence, Mirror Image, Summon Swarm; 3rd - Haste, Dispel Magic, Displacement; 4th - Fire Shield, Stone Skin; 5th - Slay Living
Save DC 19 + Spell Level

Possessions: Cloak of Charisma +4, 2 Potions of Cat's Grace, Ring of Mind Shielding, Bracers of Armor +3, Potion of Love, Scroll of Shield of Faith & Cure Light Wounds, Scroll of Hold Person.

Comment and constructive critique is very welcome; flames are not ;)

Later,
Matrix
 

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