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Nobody will play a wizard or sorcerer!
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<blockquote data-quote="EOL" data-source="post: 50880" data-attributes="member: 823"><p>Sound like an issue with how lethal the campaign is. I guess if I knew that having 4 hp's meant certain death I would probably hesitate to play one as well, though generally speaking your average sorc. or wiz. will put his second highest stat into con which generally translates into at least a 14. In any case that would mean they would start with 6 which puts them in the ball park. At that point shield and mage armor can give them as good or better AC then the fighters. I would make sure that you gor fairly easy on them until the get to 2nd level at which point they should probably have at least 10 hp's which translates into being able to take one blow without dying (-10) and from there on out if the character playing the Sorcerer or the Wizard is smart and doesn't take unneeded risks they should do fine.</p></blockquote><p></p>
[QUOTE="EOL, post: 50880, member: 823"] Sound like an issue with how lethal the campaign is. I guess if I knew that having 4 hp's meant certain death I would probably hesitate to play one as well, though generally speaking your average sorc. or wiz. will put his second highest stat into con which generally translates into at least a 14. In any case that would mean they would start with 6 which puts them in the ball park. At that point shield and mage armor can give them as good or better AC then the fighters. I would make sure that you gor fairly easy on them until the get to 2nd level at which point they should probably have at least 10 hp's which translates into being able to take one blow without dying (-10) and from there on out if the character playing the Sorcerer or the Wizard is smart and doesn't take unneeded risks they should do fine. [/QUOTE]
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