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Nobody will play a wizard or sorcerer!
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<blockquote data-quote="Henry" data-source="post: 51337" data-attributes="member: 158"><p>Caliban: Now THAT'S the way to play a wizard! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I will say that playing a 1st level wizard is difficult, but by no means impossible. You must accept that NO ONE must get in melee range of you, or you are likely to die. Playing a single-class wizard in a party of less than 4 PC's is dangerous.</p><p></p><p>I played a 7th level Dwarf Wizard in a recent one-shot. That was so much fun I will be doing it again if I get the chance.</p><p></p><p>As for clerics, I and others in my group wind up playing those a lot. One player has played a cleric in almost every game of D&D he has played with us so far - by preference. He LOVES the powers they get. In our Flat Earth Campaign, I play a level 12 cleric / level 4 fighter. Not only can he mix it up with a vorpal sword, he can switch to blad barriers and flame strikes if the battlefield gets too cluttered. Plus, neither of us (Me or my cleric-playing friend) I think have EVER carried a cure spell into combat. Screw that! There's potions in our potion belts if it gets too messy, and we can always swap spells after the battle (or even during if needed). We need slots for those Endurances, bull strengths, protection from elements, divinations, Greater Dispels, and energy immunities!</p><p></p><p>Playing a wizard is fun - just be sure to (A) use the scribe scroll feat, (B) gather as many spells as you can, and (C) DON'T get involved in melee. There are very similar rules for playing a sorcerer, except: (A) is: Pick very versatile spells, and (B) Metamagic, baby!</p></blockquote><p></p>
[QUOTE="Henry, post: 51337, member: 158"] Caliban: Now THAT'S the way to play a wizard! :D I will say that playing a 1st level wizard is difficult, but by no means impossible. You must accept that NO ONE must get in melee range of you, or you are likely to die. Playing a single-class wizard in a party of less than 4 PC's is dangerous. I played a 7th level Dwarf Wizard in a recent one-shot. That was so much fun I will be doing it again if I get the chance. As for clerics, I and others in my group wind up playing those a lot. One player has played a cleric in almost every game of D&D he has played with us so far - by preference. He LOVES the powers they get. In our Flat Earth Campaign, I play a level 12 cleric / level 4 fighter. Not only can he mix it up with a vorpal sword, he can switch to blad barriers and flame strikes if the battlefield gets too cluttered. Plus, neither of us (Me or my cleric-playing friend) I think have EVER carried a cure spell into combat. Screw that! There's potions in our potion belts if it gets too messy, and we can always swap spells after the battle (or even during if needed). We need slots for those Endurances, bull strengths, protection from elements, divinations, Greater Dispels, and energy immunities! Playing a wizard is fun - just be sure to (A) use the scribe scroll feat, (B) gather as many spells as you can, and (C) DON'T get involved in melee. There are very similar rules for playing a sorcerer, except: (A) is: Pick very versatile spells, and (B) Metamagic, baby! [/QUOTE]
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