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Nobody will play a wizard or sorcerer!
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<blockquote data-quote="Tar-Edhel" data-source="post: 51365" data-attributes="member: 688"><p>????? You should take more than detect magic and Tenser's floating disc when you prepare your spells. A 4th level mage with sleep, magic missiles and other offensive spells (and no wizard in his right mind is adventuring without a few of those) is in no way in danger when facing a 1st level fighter. Given the same level of preparation and equipment (fighter has some range weapon? give the MU some ranged spells), the 4th level wizard will win the day against a 1st-level fighter most of the time.</p><p></p><p>MU are physically weak at low-level, true. They are fragile and should avoid melee and take cover to cast spells. But a well-played mage is a force to reckon, whatever the level. You won't do as much initially than the fighter-types but mages are not the 'dead weight' everyone is complaining about. And the power you wield upon obtaining 3rd level spells and higher is more than enough to make up for those few levels when you didn't dish-out as many damage than the fighters. </p><p></p><p>The problem with mages is that many effects give all-or-nothing results, while the fighter will be hacking at least a few hit points every round. </p><p></p><p>Of course, if no one feels like playing a wizard, they won't play one whatever you do. And I am afraid that you will run into serious balance problems if you try to buff them up. It might look ok the first few levels but when the MU will reach 5th level and more, you'll be in big trouble, believe me.</p></blockquote><p></p>
[QUOTE="Tar-Edhel, post: 51365, member: 688"] ????? You should take more than detect magic and Tenser's floating disc when you prepare your spells. A 4th level mage with sleep, magic missiles and other offensive spells (and no wizard in his right mind is adventuring without a few of those) is in no way in danger when facing a 1st level fighter. Given the same level of preparation and equipment (fighter has some range weapon? give the MU some ranged spells), the 4th level wizard will win the day against a 1st-level fighter most of the time. MU are physically weak at low-level, true. They are fragile and should avoid melee and take cover to cast spells. But a well-played mage is a force to reckon, whatever the level. You won't do as much initially than the fighter-types but mages are not the 'dead weight' everyone is complaining about. And the power you wield upon obtaining 3rd level spells and higher is more than enough to make up for those few levels when you didn't dish-out as many damage than the fighters. The problem with mages is that many effects give all-or-nothing results, while the fighter will be hacking at least a few hit points every round. Of course, if no one feels like playing a wizard, they won't play one whatever you do. And I am afraid that you will run into serious balance problems if you try to buff them up. It might look ok the first few levels but when the MU will reach 5th level and more, you'll be in big trouble, believe me. [/QUOTE]
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