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Nobody will play a wizard or sorcerer!
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<blockquote data-quote="Xarlen" data-source="post: 51599" data-attributes="member: 1060"><p>Are you kidding? Spellcasters Rule. </p><p></p><p>I'm playing a Half-Fiend Cleric of Nurell in one game. I may not be as good at hitting things as the barbarian, but beware the Grim Fiend!</p><p></p><p>My Halfling Transmuter would be a lot more effective if the campaign were different (Lots of Big creatures, lots of saves, lots of hitpoints). Generally the fighter types enjoy it most, and I sit on my hands. Now, if the DM ever used *spellcasters* perhaps I could have a good time. </p><p></p><p>Anyways, spellcasters kick. Look at the Druid. You can style him to whomp up on anyone, be it with his spells, weapons (A Spiked Staff is murder, as is a Keen Scythe). Animals? Wildshape? Not to mention 3rd party stuff offers a whole buttload of new spells (Book of Eldrich Might, Hellooo Marks). Clerics? Come on. They're just *vicious* if need be. And Wizards... you can have some of the most fun. </p><p></p><p>Think, there's lots of personalities you can have. The raging Sorceror. The Dwarven Battlemage. The Halfling who likes to cut his enemies down to size (Polymorph, Bestow Curse, Reduce, Ray of Enfeeblement).</p><p></p><p>Dwarven or Halfling Wizards are best. Humans are good, simply for the skill points and the feat (Improved Initative, a must). </p><p></p><p>You have a problem with wizards dieing? Well, follow what folks have outlined before: Disguise, Disguise, Disguise. Placement. Use Your Crossbow. Dropping a True Strike and going for the biggest, baddest thing on the field is your best bet. If you got a scroll of Magic Weapon, all the better: Drop it on the crossbow, and you get more damage. Get the cleric to cast Entropic Shield (20% miss chance for arrows). </p><p></p><p>As soon as you hit 3rd level, either a damage spell (Flaming Sphere is your best bet), or a Mirror Image is a must for defenses in heavy situations. Prof. from Arrows, if folks have a tendency to make you a moving quiver. Buy some scrolls! Buy them! BUY THEM! If you're a first level mage, and you have cash to spend, Buy Scrolls. Mirror Image doesn't cost that much, and you can have a large chance of being missed, even when hit. </p><p></p><p>If a wizard is simply someoen to drag around and throw a fireball or two at the enemy, then you're out of roleplaying opportunity, and a facet of the game, as much as thinking a fighter is just an armored meat grinder, or a cleric is just someoen to drag around and heal things. The limits of the classes often end the same place the limits of the imagination begin.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 51599, member: 1060"] Are you kidding? Spellcasters Rule. I'm playing a Half-Fiend Cleric of Nurell in one game. I may not be as good at hitting things as the barbarian, but beware the Grim Fiend! My Halfling Transmuter would be a lot more effective if the campaign were different (Lots of Big creatures, lots of saves, lots of hitpoints). Generally the fighter types enjoy it most, and I sit on my hands. Now, if the DM ever used *spellcasters* perhaps I could have a good time. Anyways, spellcasters kick. Look at the Druid. You can style him to whomp up on anyone, be it with his spells, weapons (A Spiked Staff is murder, as is a Keen Scythe). Animals? Wildshape? Not to mention 3rd party stuff offers a whole buttload of new spells (Book of Eldrich Might, Hellooo Marks). Clerics? Come on. They're just *vicious* if need be. And Wizards... you can have some of the most fun. Think, there's lots of personalities you can have. The raging Sorceror. The Dwarven Battlemage. The Halfling who likes to cut his enemies down to size (Polymorph, Bestow Curse, Reduce, Ray of Enfeeblement). Dwarven or Halfling Wizards are best. Humans are good, simply for the skill points and the feat (Improved Initative, a must). You have a problem with wizards dieing? Well, follow what folks have outlined before: Disguise, Disguise, Disguise. Placement. Use Your Crossbow. Dropping a True Strike and going for the biggest, baddest thing on the field is your best bet. If you got a scroll of Magic Weapon, all the better: Drop it on the crossbow, and you get more damage. Get the cleric to cast Entropic Shield (20% miss chance for arrows). As soon as you hit 3rd level, either a damage spell (Flaming Sphere is your best bet), or a Mirror Image is a must for defenses in heavy situations. Prof. from Arrows, if folks have a tendency to make you a moving quiver. Buy some scrolls! Buy them! BUY THEM! If you're a first level mage, and you have cash to spend, Buy Scrolls. Mirror Image doesn't cost that much, and you can have a large chance of being missed, even when hit. If a wizard is simply someoen to drag around and throw a fireball or two at the enemy, then you're out of roleplaying opportunity, and a facet of the game, as much as thinking a fighter is just an armored meat grinder, or a cleric is just someoen to drag around and heal things. The limits of the classes often end the same place the limits of the imagination begin. [/QUOTE]
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