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Nobody will play a wizard or sorcerer!
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<blockquote data-quote="Al" data-source="post: 51799" data-attributes="member: 2486"><p>I can't understand this thread. Most of the time people are ranting about how strong the wizard is (I for one was embroiled in a big battle with Mal Malenkirk over mid-level killer wizards) and they clearly dominate at high-level. And no-one wants to play them?</p><p></p><p>Granted, they are weaker at the low-levels. But then if you're an Enchanter (say) with Spellcasting Prodigy, maxed out Int and Spell Focus, you can throw 4 spells a day at first level, and seeing as how Sleep can end an encounter there and then (DC18save) I don't see how wizards are weak.</p><p></p><p>In my current campaign, the party is around 10th-14th level, and no less than 3 of 6 are wizards (specialists to be precise- one necromancer, one enchanter and one transmuter). Whilst the level may be a factor, the ONLY player to be on his original character is the one with the enchanter. Curious, no?</p><p></p><p>And last time I was a PC, I played a wizard. I was de facto party leader, had the highest experience, was probably the party's greatest asset in damage-dealing capacity and was the only one to not get killed/captured by a misjudged uberboss encounter. </p><p></p><p>If your PCs are refusing to play wizards/sorcerers, then they don't know how to play them properly. If they're worried about few HPs, take a Toughness or two (definitely be human). I wouldn't personally, but then I'm usually careful. Improved Initiative can go a long way toward mage survival, and of course they should stand right at the back. In terms of assault power, this shouldn't be a problem. Colour Spray and Sleep are FAR more effective than a single first level fighter, and Scribe Scroll enables you to extend your utility even further.</p></blockquote><p></p>
[QUOTE="Al, post: 51799, member: 2486"] I can't understand this thread. Most of the time people are ranting about how strong the wizard is (I for one was embroiled in a big battle with Mal Malenkirk over mid-level killer wizards) and they clearly dominate at high-level. And no-one wants to play them? Granted, they are weaker at the low-levels. But then if you're an Enchanter (say) with Spellcasting Prodigy, maxed out Int and Spell Focus, you can throw 4 spells a day at first level, and seeing as how Sleep can end an encounter there and then (DC18save) I don't see how wizards are weak. In my current campaign, the party is around 10th-14th level, and no less than 3 of 6 are wizards (specialists to be precise- one necromancer, one enchanter and one transmuter). Whilst the level may be a factor, the ONLY player to be on his original character is the one with the enchanter. Curious, no? And last time I was a PC, I played a wizard. I was de facto party leader, had the highest experience, was probably the party's greatest asset in damage-dealing capacity and was the only one to not get killed/captured by a misjudged uberboss encounter. If your PCs are refusing to play wizards/sorcerers, then they don't know how to play them properly. If they're worried about few HPs, take a Toughness or two (definitely be human). I wouldn't personally, but then I'm usually careful. Improved Initiative can go a long way toward mage survival, and of course they should stand right at the back. In terms of assault power, this shouldn't be a problem. Colour Spray and Sleep are FAR more effective than a single first level fighter, and Scribe Scroll enables you to extend your utility even further. [/QUOTE]
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