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Nocturne of Sorrow, Orsal J
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<blockquote data-quote="Rystil Arden" data-source="post: 4037274" data-attributes="member: 29014"><p>(OOC: These guys are indeed very special grapplers (thank WotC for that) which when melded effectively have you grappled but they themselves are not considered grappled by the melded person (though they do still lose Dex to AC against other people). Thus, Hasin is actually rolling to establish a grapple. Fortunately, you deal damage when establishing a grapple anyway, so his damage still would stand...Unfortunately, while 21 is very high and makes the undead work hard to beat you, it did still beat it, so no luck)</p><p></p><p>*Quozen prepares to aid Valan's next attempt to escape. Hasin, meanwhile, makes a good effort to rake the undead with his armour spikes, but since it is actually melded into his flesh, it manages to barely wriggle out of the way. Then the two undead manage to pin Valan and Hasin both for one round while siphoning away their healthy flesh and the power of their essence. Gloria nervously follows in Quozen's example, attempting to aid Valan in escaping the creature's grasp.*</p><p></p><p>(OOC: Being pinned means no chance to establish your own grapple this round and try to get them off or attack (the only thing you can do is try to break the pin, which is almost pointless since it ends after a round anyway). </p><p></p><p>Also, Valan takes 1 point of temporary Charisma damage and Hasin takes 2 points of temporary Charisma damage</p><p></p><p>Dorrin goes here, followed by everyone else and then the monsters, so everyone can post actions)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4037274, member: 29014"] (OOC: These guys are indeed very special grapplers (thank WotC for that) which when melded effectively have you grappled but they themselves are not considered grappled by the melded person (though they do still lose Dex to AC against other people). Thus, Hasin is actually rolling to establish a grapple. Fortunately, you deal damage when establishing a grapple anyway, so his damage still would stand...Unfortunately, while 21 is very high and makes the undead work hard to beat you, it did still beat it, so no luck) *Quozen prepares to aid Valan's next attempt to escape. Hasin, meanwhile, makes a good effort to rake the undead with his armour spikes, but since it is actually melded into his flesh, it manages to barely wriggle out of the way. Then the two undead manage to pin Valan and Hasin both for one round while siphoning away their healthy flesh and the power of their essence. Gloria nervously follows in Quozen's example, attempting to aid Valan in escaping the creature's grasp.* (OOC: Being pinned means no chance to establish your own grapple this round and try to get them off or attack (the only thing you can do is try to break the pin, which is almost pointless since it ends after a round anyway). Also, Valan takes 1 point of temporary Charisma damage and Hasin takes 2 points of temporary Charisma damage Dorrin goes here, followed by everyone else and then the monsters, so everyone can post actions) [/QUOTE]
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